예제 #1
0
        protected void OnEnable()
        {
            _tabIndex = 0;

            _settings = UViewEditorUtils.GetSettings();

            EditorApplication.playModeStateChanged += HandlePlayStateChanged;
        }
예제 #2
0
 private void OnEnable()
 {
     _settings   = UViewEditorUtils.GetSettings();
     _scriptPath = _settings.scriptsPath;
     _prefabPath = _settings.prefabsPath;
 }