public Maincs() { //Set default settings #region Default Settings int LSPort = 15779; int IPCPort = 15779; string LSIP = ""; string IPCIP = "0.0.0.0"; Systems.DownloadServer = ""; #endregion //Initialize main InitializeComponent(); //Set ini LoginServer.Systems.Ini ini = null; //Load settings #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new LoginServer.Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("Server", "port", 15779)); LSIP = ini.GetValue("Server", "ip", "").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 15779)); IPCIP = ini.GetValue("IPC", "ip", "").ToString(); Systems.DownloadServer = ini.GetValue("Patch_Server", "ip", ""); Systems.DownloadPort = Convert.ToInt16(ini.GetValue("Patch_Server", "port", "")); ini = null; Activity("[INFO] Loaded your ip settings successfully"); } else { Activity("Could not find your settings.ini using defaults."); } } catch (Exception) { return; } #endregion #region get local ip Network.multihomed = false; if (Network.LocalIP == "") { IPAddress[] lIpList = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress aIP in lIpList) { if (aIP.AddressFamily.Equals(AddressFamily.InterNetwork)) { if (!aIP.Equals(IPAddress.Loopback)) { if (Network.LocalIP != "") { Network.multihomed = true; } else { Network.LocalIP = aIP.ToString(); } } } } } #endregion Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(_OnClientConnect); net.OnError += new Systems.Server.dError(_ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(_OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(_OnClientDisconnect); //Content.Patches.LoadPatches(this); Systems.Load_NewsList(this, newsform); try { net.Start(LSIP, LSPort); } catch (Exception ex) { Activity("Starting Server error "+ ex +""); } #region Load GameServers Systems.LoadServers("GameServers.ini", 15780, this, servers); #endregion #region IPC Listener IPCServer = new Servers.IPCServer(); IPCServer.OnReceive += new Servers.IPCServer.dOnReceive(OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { Activity("IPC start error " + ex + ""); } #endregion Activity("[NET] Listening for gameserver connection..."); this.ShowDialog(); while (true) { Thread.Sleep(100); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; Activity("[ERROR] Server "+ SSI.Value.name +" has timed out"); } } } }
static void Main(string[] args) { Program pro = new Program(); //Definitions.Bootlogo._Load(); Systems.Ini ini = null; LogConsole.Init(); #region Default Settings int LSPort = 5999; int IPCPort = 5999; string LSIP = "127.0.0.1"; string IPCIP = "127.0.0.1"; #endregion #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("SERVER", "port", 5999)); LSIP = ini.GetValue("SERVER", "ip", "127.0.0.1").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 5999)); IPCIP = ini.GetValue("IPC", "ip", "127.0.0.1").ToString(); debug = ini.GetValue("CONSOLE", "debug", false); MYSQL_USER = ini.GetValue("MYSQL", "user", "root"); MYSQL_PASS = ini.GetValue("MYSQL", "pass", "123456"); MYSQL_DATA = ini.GetValue("MYSQL", "data", "godswar"); MYSQL_IP = ini.GetValue("MYSQL", "ip", "127.0.0.1"); MYSQL_PORT = ini.GetValue("MYSQL", "port", 3306); ini = null; LogConsole.Show("Has loaded your ip settings successfully"); } else { LogConsole.Show("Settings.ini could not be found, using default setting"); } } catch (Exception) { return; } #endregion _SQL.Init(MYSQL_IP, MYSQL_USER, MYSQL_PASS, MYSQL_DATA, MYSQL_PORT); Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(pro._OnClientConnect); net.OnError += new Systems.Server.dError(pro._ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(pro._OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(pro._OnClientDisconnect); try { net.Start(LSIP, LSPort); } catch (Exception ex) { LogConsole.Show("Starting Server error: {0}", ex); } #region Load GameServers //Systems.LoadServers("GameServers.ini", 6001); #endregion #region IPC Listener /*IPCServer = new Network.Servers.IPCServer(); IPCServer.OnReceive += new Network.Servers.IPCServer.dOnReceive(pro.OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Network.Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { LogConsole.Show("Error start ICP: {0}", ex); }*/ #endregion //LogConsole.Show("Ready for gameserver connection..."); #region Loop Update GameServers while (true) { Thread.Sleep(100); /*foreach (KeyValuePair<int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; LogConsole.Show("Server: {0}:({1}) has timed out, status changed to check", SSI.Value.id, SSI.Value.name); } }*/ } #endregion }
static void Main(string[] args) { Program pro = new Program(); Bootlogo._Load(); Systems.Ini ini = null; LogConsole.Init(); new EncDec().Load_Hash1(); new EncDec().Load_Hash2(); #region Default Settings int LSPort = 5999; int IPCPort = 5999; string LSIP = "127.0.0.1"; string IPCIP = "127.0.0.1"; #endregion #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("SERVER", "port", 5999)); LSIP = ini.GetValue("SERVER", "ip", "127.0.0.1"); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 5999)); IPCIP = ini.GetValue("IPC", "ip", "127.0.0.1"); debug = ini.GetValue("CONSOLE", "debug", false); MYSQL_USER = ini.GetValue("MYSQL", "user", "root"); MYSQL_PASS = ini.GetValue("MYSQL", "pass", "123456"); MYSQL_DATA = ini.GetValue("MYSQL", "data", "godswar"); MYSQL_IP = ini.GetValue("MYSQL", "ip", "127.0.0.1"); MYSQL_PORT = ini.GetValue("MYSQL", "port", 3306); ini = null; LogConsole.Show("MYSQL Connection Settings... LOADED!"); } else { LogConsole.Show("Settings.ini could not be found, doing fallback to default settings!"); } } catch (Exception) { return; } #endregion _SQL.Init(MYSQL_IP, MYSQL_USER, MYSQL_PASS, MYSQL_DATA, MYSQL_PORT); Systems.Server net = new Systems.Server(); net.OnConnect += pro._OnClientConnect; net.OnError += pro._ServerError; Systems.Client.OnReceiveData += pro._OnReceiveData; Systems.Client.OnDisconnect += pro._OnClientDisconnect; try { net.Start(LSIP, LSPort); } catch (Exception ex) { LogConsole.Show("Error Initializing Server: {0}", ex); } #region Load GameServers //Systems.LoadServers("GameServers.ini", 6001); #endregion #region IPC Listener /*IPCServer = new Network.Servers.IPCServer(); * IPCServer.OnReceive += new Network.Servers.IPCServer.dOnReceive(pro.OnIPC); * try * { * IPCServer.Start(IPCIP, IPCPort); * foreach (KeyValuePair<int, Systems.SRX_Serverinfo> GS in Systems.GSList) * { * byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); * Network.Servers.IPCenCode(ref rqPacket, GS.Value.code); * IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); * rqPacket = null; * } * } * catch (Exception ex) * { * LogConsole.Show("Error start ICP: {0}", ex); * }*/ #endregion //LogConsole.Show("Ready for gameserver connection..."); #region Loop Update GameServers while (true) { Thread.Sleep(100); } #endregion }
//Run #region run public Maincs() { //Set default settings #region Default Settings int LSPort = 15779; int IPCPort = 15779; string LSIP = ""; string IPCIP = "0.0.0.0"; Systems.DownloadServer = ""; #endregion //Initialize main InitializeComponent(); //Set ini LoginServer.Systems.Ini ini = null; //Load settings #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new LoginServer.Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("Server", "port", 15779)); LSIP = ini.GetValue("Server", "ip", "").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 15779)); IPCIP = ini.GetValue("IPC", "ip", "").ToString(); Systems.DownloadServer = ini.GetValue("Patch_Server", "ip", ""); Systems.DownloadPort = Convert.ToInt16(ini.GetValue("Patch_Server", "port", "")); ini = null; Activity("[INFO] Loaded your ip settings successfully"); } else { Activity("Could not find your settings.ini using defaults."); } } catch (Exception) { return; } #endregion #region get local ip Network.multihomed = false; if (Network.LocalIP == "") { IPAddress[] lIpList = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress aIP in lIpList) { if (aIP.AddressFamily.Equals(AddressFamily.InterNetwork)) { if (!aIP.Equals(IPAddress.Loopback)) { if (Network.LocalIP != "") { Network.multihomed = true; } else { Network.LocalIP = aIP.ToString(); } } } } } #endregion Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(_OnClientConnect); net.OnError += new Systems.Server.dError(_ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(_OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(_OnClientDisconnect); //Content.Patches.LoadPatches(this); Systems.Load_NewsList(this, newsform); try { net.Start(LSIP, LSPort); } catch (Exception ex) { Activity("Starting Server error " + ex + ""); } #region Load GameServers Systems.LoadServers("GameServers.ini", 15780, this, servers); #endregion #region IPC Listener IPCServer = new Servers.IPCServer(); IPCServer.OnReceive += new Servers.IPCServer.dOnReceive(OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair <int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { Activity("IPC start error " + ex + ""); } #endregion Activity("[NET] Listening for gameserver connection..."); this.ShowDialog(); while (true) { Thread.Sleep(100); foreach (KeyValuePair <int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; Activity("[ERROR] Server " + SSI.Value.name + " has timed out"); } } } }
public static void Main(string[] args) { Program pro = new Program(); Definitions.Bootlogo._Load(); LoginServer.Systems.Ini ini = null; #region Default Settings int LSPort = 15779; int IPCPort = 15790; string LSIP = "127.0.0.1"; string IPCIP = "127.0.0.1"; Systems.DownloadServer = "127.0.0.1"; #endregion #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new LoginServer.Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("Server", "port", 15779)); LSIP = ini.GetValue("Server", "ip", "127.0.0.1").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 15790)); IPCIP = ini.GetValue("IPC", "ip", "127.0.0.1").ToString(); Systems.DownloadServer = ini.GetValue("Patch_Server", "ip", "127.0.0.1"); Systems.DownloadPort = Convert.ToInt16(ini.GetValue("Patch_Server", "port", "")); ini = null; Console.WriteLine("{0}Has loaded your ip settings successfully", Product.Prefix); } else { Console.ForegroundColor = ConsoleColor.Red; Console.BackgroundColor = ConsoleColor.Yellow; Console.WriteLine("{0}Settings.ini could not be found, using default setting", Product.Prefix); } } catch (Exception) { return; } #endregion #region get local ip if (args.Length > 0) { if (args[0] == "extip") { HttpWebRequest HWR = (HttpWebRequest)WebRequest.Create("http://checkip.dyndns.org/"); HWR.Method = "GET"; WebResponse MWR = HWR.GetResponse(); StreamReader Hsr = new StreamReader(MWR.GetResponseStream(), System.Text.Encoding.UTF8); string theip = Hsr.ReadToEnd(); } } Network.multihomed = false; if (Network.LocalIP == "") { IPAddress[] lIpList = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress aIP in lIpList) { if (aIP.AddressFamily.Equals(AddressFamily.InterNetwork)) { if (!aIP.Equals(IPAddress.Loopback)) { if (Network.LocalIP != "") { Network.multihomed = true; } else { Network.LocalIP = aIP.ToString(); } } } } } #endregion Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(pro._OnClientConnect); net.OnError += new Systems.Server.dError(pro._ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(pro._OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(pro._OnClientDisconnect); //Content.Patches.LoadPatches(); Systems.Load_NewsList(); try { net.Start(LSIP, LSPort); } catch (Exception ex) { Console.WriteLine("{1}Starting Server error: {0}", ex, Product.Prefix); } #region Load GameServers Systems.LoadServers("GameServers.ini", 15780); #endregion #region IPC Listener IPCServer = new Servers.IPCServer(); IPCServer.OnReceive += new Servers.IPCServer.dOnReceive(pro.OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { Console.WriteLine("Error start ICP: {0}", ex); } #endregion Console.WriteLine("{0}Ready for gameserver connection...", Global.Product.Prefix); while (true) { Thread.Sleep(100); foreach (KeyValuePair<int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; Console.WriteLine("{2}Server: ({1}) has timed out, status changed to check", SSI.Value.id, SSI.Value.name, Product.Prefix); } } } }
public static void Main(string[] args) { Program pro = new Program(); Definitions.Bootlogo._Load(); LoginServer.Systems.Ini ini = null; #region Default Settings int LSPort = 15779; int IPCPort = 15790; string LSIP = "127.0.0.1"; string IPCIP = "127.0.0.1"; Systems.DownloadServer = "127.0.0.1"; #endregion #region Load Settings try { if (File.Exists(Environment.CurrentDirectory + @"\Settings\Settings.ini")) { ini = new LoginServer.Systems.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini"); LSPort = Convert.ToInt32(ini.GetValue("Server", "port", 15779)); LSIP = ini.GetValue("Server", "ip", "127.0.0.1").ToString(); IPCPort = Convert.ToInt32(ini.GetValue("IPC", "port", 15790)); IPCIP = ini.GetValue("IPC", "ip", "127.0.0.1").ToString(); Systems.DownloadServer = ini.GetValue("Patch_Server", "ip", "127.0.0.1"); Systems.DownloadPort = Convert.ToInt16(ini.GetValue("Patch_Server", "port", "")); ini = null; Console.WriteLine("{0}Has loaded your ip settings successfully", Product.Prefix); } else { Console.ForegroundColor = ConsoleColor.Red; Console.BackgroundColor = ConsoleColor.Yellow; Console.WriteLine("{0}Settings.ini could not be found, using default setting", Product.Prefix); } } catch (Exception) { return; } #endregion #region get local ip if (args.Length > 0) { if (args[0] == "extip") { HttpWebRequest HWR = (HttpWebRequest)WebRequest.Create("http://checkip.dyndns.org/"); HWR.Method = "GET"; WebResponse MWR = HWR.GetResponse(); StreamReader Hsr = new StreamReader(MWR.GetResponseStream(), System.Text.Encoding.UTF8); string theip = Hsr.ReadToEnd(); } } Network.multihomed = false; if (Network.LocalIP == "") { IPAddress[] lIpList = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress aIP in lIpList) { if (aIP.AddressFamily.Equals(AddressFamily.InterNetwork)) { if (!aIP.Equals(IPAddress.Loopback)) { if (Network.LocalIP != "") { Network.multihomed = true; } else { Network.LocalIP = aIP.ToString(); } } } } } #endregion Systems.Server net = new Systems.Server(); net.OnConnect += new Systems.Server.dConnect(pro._OnClientConnect); net.OnError += new Systems.Server.dError(pro._ServerError); Systems.Client.OnReceiveData += new Systems.Client.dReceive(pro._OnReceiveData); Systems.Client.OnDisconnect += new Systems.Client.dDisconnect(pro._OnClientDisconnect); //Content.Patches.LoadPatches(); Systems.Load_NewsList(); try { net.Start(LSIP, LSPort); } catch (Exception ex) { Console.WriteLine("{1}Starting Server error: {0}", ex, Product.Prefix); } #region Load GameServers Systems.LoadServers("GameServers.ini", 15780); #endregion #region IPC Listener IPCServer = new Servers.IPCServer(); IPCServer.OnReceive += new Servers.IPCServer.dOnReceive(pro.OnIPC); try { IPCServer.Start(IPCIP, IPCPort); foreach (KeyValuePair <int, Systems.SRX_Serverinfo> GS in Systems.GSList) { byte[] rqPacket = IPCServer.PacketRequestServerInfo(IPCPort); Servers.IPCenCode(ref rqPacket, GS.Value.code); IPCServer.Send(GS.Value.ip, GS.Value.ipcport, rqPacket); rqPacket = null; } } catch (Exception ex) { Console.WriteLine("Error start ICP: {0}", ex); } #endregion Console.WriteLine("{0}Ready for gameserver connection...", Global.Product.Prefix); while (true) { Thread.Sleep(100); foreach (KeyValuePair <int, Systems.SRX_Serverinfo> SSI in Systems.GSList) { if (SSI.Value.status != 0 && SSI.Value.lastPing.AddMinutes(5) < DateTime.Now) // server unavailable { SSI.Value.status = 0; Console.WriteLine("{2}Server: ({1}) has timed out, status changed to check", SSI.Value.id, SSI.Value.name, Product.Prefix); } } } }