public void LoadPlayer(PlayerSave player, string savePath, bool saveCurrent) { PlayerPrefs.SetString(LastSavedGameKey, savePath); RPG.LoadLevel(player.CurrentScene, false, saveCurrent); }
public void LoadPlayerWithForcedReload(PlayerSave player, string savePath, bool saveCurrent) { PlayerPrefs.SetString(LastSavedGameKey, savePath); RPG.LoadLevel(player.CurrentScene, false, saveCurrent, null, null, true); }
public void SavePlayerSave(PlayerSave save) { Instance.Save(save, false); }