public PlayerDataOld() { Name = ""; NumberPlate = ""; Inventory = new List<Item>(); Weapons = new List<WeaponDefinition>(); Skills = GM.Copy(SkillRepository.Skills); Quests = GM.Copy(QuestRepository.Quests); Money = 1000; CompletedContracts = 0; Motive = PlayerMotive.Rebel; Gender = Gender.Male; Class = PlayerClass.Time_Master; CarColor = VehicleColor.MetallicClassicGold; CarSecondaryColor = VehicleColor.MetallicClassicGold; SkillSlots = new[] { new SkillSlot {Key = Keys.T}, new SkillSlot {Key = Keys.Y}, new SkillSlot {Key = Keys.CapsLock}, new SkillSlot {Key = Keys.U}, new SkillSlot {Key = Keys.B}, }; Setup = new Setup(); Tutorial = new Tutorial(); LastContracts = new[] { "","","", "", "" }; ModelVariations = new Dictionary<int, int>(); }
public PlayerData() { Name = ""; NumberPlate = ""; Inventory = new List <Item>(); Weapons = new List <WeaponDefinition>(); Skills = GM.Copy(SkillRepository.Skills); Quests = GM.Copy(QuestRepository.Quests); Money = 1000; CompletedContracts = 0; Motive = PlayerMotive.Rebel; Gender = Gender.Male; Class = PlayerClass.Time_Master; CarColor = VehicleColor.MetallicClassicGold; CarSecondaryColor = VehicleColor.MetallicClassicGold; SkillSlots = new[] { new SkillSlot { Key = Keys.T }, new SkillSlot { Key = Keys.Y }, new SkillSlot { Key = Keys.CapsLock }, new SkillSlot { Key = Keys.U }, new SkillSlot { Key = Keys.B }, }; Setup = new Setup(); Tutorial = new Tutorial(); LastContracts = new[] { "", "", "", "", "" }; ModelVariations = new Dictionary <int, int>(); }