public void LoadContent() { ballTexture = new TextureSource(game.Content.Load <Texture2D>("Ball.png")); wallTexture = new TextureSource(game.Content.Load <Texture2D>("Brick.png")); particleTexture = new TextureSource(game.Content.Load <Texture2D>("particle.png")); crackedWallTexture = new TextureSource(game.Content.Load <Texture2D>("CrackedBrick.png")); backgroundTexture = new TextureSource(game.Content.Load <Texture2D>("galaxy.jpg")); }
public Sprite() { texture = null; position = Vector2.Zero; color = Color.White; rotation = 0f; origin = Vector2.Zero; effects = SpriteEffects.None; drawingArea = new Rectangle(); collisionable = true; solid = true; }