static int Close(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, typeof(Logic.UI.UIMgr), typeof(Logic.UI.EUISortingLayer))) { Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.ToObject(L, 1); Logic.UI.EUISortingLayer arg0 = (Logic.UI.EUISortingLayer)ToLua.ToObject(L, 2); obj.Close(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, typeof(Logic.UI.UIMgr), typeof(string))) { Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.Close(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.UI.UIMgr.Close")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseAll(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); obj.CloseAll(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseLayerBelow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); Logic.UI.EUISortingLayer arg0 = (Logic.UI.EUISortingLayer)ToLua.CheckObject(L, 2, typeof(Logic.UI.EUISortingLayer)); obj.CloseLayerBelow(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseImmediate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); string arg0 = ToLua.CheckString(L, 2); obj.CloseImmediate(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OpenExhibition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.OpenExhibition(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsOpening(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsOpening(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetOpenUICount(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); Logic.UI.EUISortingLayer arg0 = (Logic.UI.EUISortingLayer)ToLua.CheckObject(L, 2, typeof(Logic.UI.EUISortingLayer)); int o = obj.GetOpenUICount(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ui3DRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.ui3DRoot = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ui3DRoot on a nil value" : e.Message)); } }
static int set_designResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.designResolution = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index designResolution on a nil value" : e.Message)); } }
static int get_ui3DRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)o; UnityEngine.Transform ret = obj.ui3DRoot; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ui3DRoot on a nil value" : e.Message)); } }
static int GetParticularUITransform(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Transform o = obj.GetParticularUITransform(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Open(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Logic.UI.UIMgr obj = (Logic.UI.UIMgr)ToLua.CheckObject(L, 1, typeof(Logic.UI.UIMgr)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.GameObject o = obj.Open(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }