public static CommonMoveByAnimation Get(GameObject go) { CommonMoveByAnimation move = go.GetComponent <CommonMoveByAnimation>(); if (move == null) { move = go.AddComponent <CommonMoveByAnimation>(); } return(move); }
static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); Logic.UI.CommonAnimations.CommonMoveByAnimation o = Logic.UI.CommonAnimations.CommonMoveByAnimation.Get(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_time(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)o; float ret = obj.time; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index time on a nil value" : e.Message)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonMoveByAnimation)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); obj.Init(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_moveBy(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.moveBy = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index moveBy on a nil value" : e.Message)); } }
static int set_delay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonMoveByAnimation obj = (Logic.UI.CommonAnimations.CommonMoveByAnimation)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.delay = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delay on a nil value" : e.Message)); } }