예제 #1
0
    static int Despawn(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Pool.Controller.PoolController), typeof(string), typeof(Logic.Character.CharacterEntity)))
            {
                Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                Logic.Character.CharacterEntity arg1 = (Logic.Character.CharacterEntity)ToLua.ToObject(L, 3);
                obj.Despawn(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Pool.Controller.PoolController), typeof(string), typeof(UnityEngine.Transform)))
            {
                Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
                obj.Despawn(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Pool.Controller.PoolController.Despawn"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #2
0
 static int ClearTemporaryPools(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.CheckObject(L, 1, typeof(Logic.Pool.Controller.PoolController));
         obj.ClearTemporaryPools();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
    static int CreateCharacterPool(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4 && TypeChecker.CheckTypes(L, typeof(Logic.Pool.Controller.PoolController), typeof(string), typeof(string), typeof(bool)))
            {
                Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                bool   arg2 = LuaDLL.lua_toboolean(L, 4);
                PathologicalGames.SpawnPool o = obj.CreateCharacterPool(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes(L, typeof(Logic.Pool.Controller.PoolController), typeof(string), typeof(string), typeof(bool), typeof(System.Action <PathologicalGames.SpawnPool>)))
            {
                Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                bool   arg2 = LuaDLL.lua_toboolean(L, 4);
                System.Action <PathologicalGames.SpawnPool> arg3 = null;
                LuaTypes funcType5 = LuaDLL.lua_type(L, 5);

                if (funcType5 != LuaTypes.LUA_TFUNCTION)
                {
                    arg3 = (System.Action <PathologicalGames.SpawnPool>)ToLua.ToObject(L, 5);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 5);
                    arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <PathologicalGames.SpawnPool>), func) as System.Action <PathologicalGames.SpawnPool>;
                }

                obj.CreateCharacterPool(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Pool.Controller.PoolController.CreateCharacterPool"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #4
0
 static int SetPoolForever(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.CheckObject(L, 1, typeof(Logic.Pool.Controller.PoolController));
         string arg0 = ToLua.CheckString(L, 2);
         bool   arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.SetPoolForever(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #5
0
 static int ExsitInPool(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.CheckObject(L, 1, typeof(Logic.Pool.Controller.PoolController));
         string arg0 = ToLua.CheckString(L, 2);
         bool   o    = obj.ExsitInPool(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #6
0
 static int GetPool(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.CheckObject(L, 1, typeof(Logic.Pool.Controller.PoolController));
         string arg0 = ToLua.CheckString(L, 2);
         PathologicalGames.SpawnPool o = obj.GetPool(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #7
0
 static int CreatePool(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Logic.Pool.Controller.PoolController obj = (Logic.Pool.Controller.PoolController)ToLua.CheckObject(L, 1, typeof(Logic.Pool.Controller.PoolController));
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         bool   arg2 = LuaDLL.luaL_checkboolean(L, 4);
         PathologicalGames.SpawnPool o = obj.CreatePool(arg0, arg1, arg2);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }