public EquipmentInfo(EquipmentInfo info) { this.instanceID = info.instanceID; this.equipmentData = info.equipmentData; this.strengthenLevel = info.strengthenLevel; this.EquipAttribute = new List <EquipmentAttribute>(info.EquipAttribute); }
public EquipmentInfo(DrawCardDropProto drawCardDropProto) { this.instanceID = -1; this.equipmentData = EquipmentData.GetEquipmentDataByID(drawCardDropProto.no); LogNullEquipData(drawCardDropProto.no); this.strengthenLevel = 0; }
public EquipmentInfo(int instanceID, int equipmentDataID, int strengthenLevel) { this.instanceID = instanceID; this.equipmentData = EquipmentData.GetEquipmentDataByID(equipmentDataID); LogNullEquipData(equipmentDataID); this.strengthenLevel = strengthenLevel; }
public static EquipmentData GetEquipmentDataByID(int equipmentDataID) { EquipmentData equipmentData = null; if (EquipmentDataDictionary.ContainsKey(equipmentDataID)) { equipmentData = EquipmentDataDictionary[equipmentDataID]; } return(equipmentData); }
public EquipmentInfo(LuaTable equipmentInfoLuaTable) { this.instanceID = equipmentInfoLuaTable["id"].ToString().ToInt32(); LuaTable equipDataLuaTable = (LuaTable)equipmentInfoLuaTable["data"]; this.equipmentData = EquipmentData.GetEquipmentDataByID(equipDataLuaTable["id"].ToString().ToInt32()); LogNullEquipData(equipDataLuaTable["id"].ToString().ToInt32()); LuaTable attr1Table = (LuaTable)equipmentInfoLuaTable.GetLuaFunction("GetTotalBaseAttr").Call(equipmentInfoLuaTable)[0]; EquipmentAttributeType type = (EquipmentAttributeType)attr1Table["type"].ToString().ToInt32(); _baseAttr = new EquipmentAttribute(type, attr1Table["value"].ToString().ToFloat()); if (equipmentInfoLuaTable["randomAttrs"] != null) { _randomAttrs.Clear(); LuaTable attr2Table = (LuaTable)equipmentInfoLuaTable["randomAttrs"]; foreach (DictionaryEntry kvp in attr2Table.ToDictTable()) { LuaTable table = kvp.Value as LuaTable; if (table != null) { type = (EquipmentAttributeType)table["type"].ToString().ToInt32(); _randomAttrs.Add(new EquipmentAttribute(type, table["value"].ToString().ToFloat())); } } } _equipAttribute.Clear(); _equipAttribute.Add(_baseAttr); for (int i = 0; i < _randomAttrs.Count; i++) { _equipAttribute.Add(_randomAttrs[i]); } this.ownerId = equipmentInfoLuaTable["ownerId"].ToString().ToInt32(); this.star = equipmentInfoLuaTable["star"].ToString().ToInt32(); }
public EquipmentInfo(int instanceID, EquipmentData equipmentData, int strengthenLevel) { this.instanceID = instanceID; this.equipmentData = equipmentData; this.strengthenLevel = strengthenLevel; }