/// <summary> /// Deprecated Method for adding a new object to the Waves EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToWaves(Wave wave) { base.AddObject("Waves", wave); }
/// <summary> /// Create a new Wave object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="waveNumber">Initial value of the WaveNumber property.</param> /// <param name="monsterId">Initial value of the MonsterId property.</param> /// <param name="monsterNumber">Initial value of the MonsterNumber property.</param> /// <param name="timeWave">Initial value of the TimeWave property.</param> /// <param name="timeReload">Initial value of the TimeReload property.</param> /// <param name="levelId">Initial value of the LevelId property.</param> public static Wave CreateWave(global::System.Int32 id, global::System.Int32 waveNumber, global::System.Int32 monsterId, global::System.Int32 monsterNumber, global::System.Int32 timeWave, global::System.Int32 timeReload, global::System.Int32 levelId) { Wave wave = new Wave(); wave.Id = id; wave.WaveNumber = waveNumber; wave.MonsterId = monsterId; wave.MonsterNumber = monsterNumber; wave.TimeWave = timeWave; wave.TimeReload = timeReload; wave.LevelId = levelId; return wave; }