public CheckPlayer(RoPlusPlayer p, Account a) { Player = p; BecomesAccount = a; BecomesType = p.Type; if (a == null) { p.Type = PlayerType.LFG; } }
internal void Correct(RoPlusPlayer player) { if (BecomesType == PlayerType.LFG) { player.setLFG(); } else { player.SetAccount(BecomesAccount, BecomesType); } }