예제 #1
0
        public void AddSceneSaveEntry(String sceneName, PlayerData.SceneChange.ItemPropertyChange itemPropertyChange)
        {
            PlayerData.SceneChange sceneChange = null;

            foreach (PlayerData.SceneChange sc in playerData.SceneChangeList)
            {
                if (sc.SceneName == sceneName)
                {
                    sceneChange = sc;
                }
            }
            if (sceneChange == null)
            {
                sceneChange = new PlayerData.SceneChange();
                sceneChange.SceneName = sceneName;
                playerData.SceneChangeList.Add(sceneChange);
            }

            bool findItemParamChange = false;
            // 修改
            foreach (PlayerData.SceneChange.ItemPropertyChange ipc in sceneChange.ItemChangeList)
            {
                if (itemPropertyChange.ItemLabel == ipc.ItemLabel && itemPropertyChange.PropertyName == ipc.PropertyName)
                {
                    findItemParamChange = true;
                    ipc.Value = itemPropertyChange.Value;
                }
            }
            // 不存在则添加
            if (!findItemParamChange)
            {
                sceneChange.ItemChangeList.Add(itemPropertyChange);
            }
        }
예제 #2
0
        public void VisitScene(String sceneName)
        {
            PlayerData.SceneChange findSceneChange = null;
            foreach (PlayerData.SceneChange sc in playerData.SceneChangeList)
            {
                if (sceneName == sc.SceneName)
                {
                    findSceneChange = sc;
                    break;
                }
            }
            if (findSceneChange == null)
            {
                Console.WriteLine("信息:首次进入场景" + sceneName);
                PlayerData.SceneChange sceneChange = new PlayerData.SceneChange();
                sceneChange.SceneName = sceneName;
                playerData.SceneChangeList.Add(sceneChange);
            }
            else
            {
                // 覆盖场景档案信息

                #region TODO 待更新

                //foreach (PlayerData.SceneChange.ItemParamChange ipc in findSceneChange.ItemChangeList)
                //{
                //    switch (ipc.ItemType)
                //    {
                //        case GlobalItemName.Obstacle:
                //            foreach (Obstacle item in SceneMgr.Instance.obstacleMgr.Items)
                //            {
                //                if (item.Label == ipc.ItemLabel)
                //                {
                //                    // item.SetValueByGlobalName(ipc.ParamName, ipc.Value);
                //                }
                //            }
                //            break;
                //        default:
                //            Console.WriteLine("警告:Item属性修改信息的Case不存在,TypeName:"+ipc.ItemType.ToString());
                //            break;
                //    }
                //}

                #endregion TODO 待更新
            }
        }