private static void GeneralDestroy(GameCell[,] gameField, PictureBox[,] pictureField, int i, int j, int deltay, int deltax, Panel MainPanel) { gameField[i + deltay, j + deltax] = new Destructed(); DestrCoords.Add(i + deltay); DestrCoords.Add(j + deltax); _click++; Update(i, j, deltax, deltay, gameField, pictureField, new Destructed(), new Player(), MainPanel); }
public static void FallDown(int i, int j, GameCell[,] gameField, GameCell p) { gameField[i + 1, j] = p; if (gameField[i + 1, j].Type == "Destructed") { gameField[i, j] = new Destructed(); } else { gameField[i, j] = new FreeArea(); } }
public static void Update(int i, int j, int x, int y, GameCell[,] gameField, PictureBox[,] pictureField, GameCell p1, GameCell p2, Panel MainPanel) { pictureField[i, j].Image = new Bitmap(gameField[i, j].Image); pictureField[i + y, j + x].Image = new Bitmap(gameField[i + y, j + x].Image); if (GetClick() != 0 && p1.Type == "Player" || GetClick() != 0 && p2.Type == "Player") { GameField.IncreaseRecover(); } if (GameField.GetRecover() == 7) { Destructed.ReviveCell(gameField); List <int> coords = GetCoords(); for (int k = 0; k < coords.Count; k += 2) { gameField[coords[k], coords[k + 1]] = new Ground(); Update(coords[k], coords[k + 1], 0, 0, gameField, pictureField, new FreeArea(), new Ground(), MainPanel); } } }