예제 #1
0
        public static void Simulate()
        {
            simulationCount--;
            if (simulationCount <= 0)
            {
                simulationCount = SimulationSpread;
            }
            else
            {
                return;
            }


            for (i = 0; i < PeakCount; i++)
            {
                if (SimObjectExists [i])
                {
                    b1 = SimObjects [i];
                    b1.EarlySimulate();
                }
            }
            Partition.CheckAndDistributeCollisions();
            for (i = 0; i < PeakCount; i++)
            {
                if (SimObjectExists [i])
                {
                    b1 = SimObjects [i];
                    b1.Simulate();
                }
            }
        }
 public static void Simulate()
 {
     for (i = 0; i < PeakCount; i++)
     {
         if (SimObjectExists [i])
         {
             b1 = SimObjects [i];
             b1.EarlySimulate();
         }
     }
     Partition.CheckAndDistributeCollisions();
     for (i = 0; i < PeakCount; i++)
     {
         if (SimObjectExists [i])
         {
             b1 = SimObjects [i];
             b1.Simulate();
         }
     }
 }
        public static void Simulate()
        {
            simulationCount--;
            if (simulationCount <= 0)
            {
                simulationCount = SimulationSpread;
            }
            else {
                return;
            }

            for (i = 0; i < PeakCount; i++) {
                if (SimObjectExists [i]) {
                    b1 = SimObjects [i];
                    b1.EarlySimulate ();
                }
            }
            Partition.CheckAndDistributeCollisions ();
            for (i = 0; i < PeakCount; i++) {
                if (SimObjectExists [i]) {
                    b1 = SimObjects [i];
                    b1.Simulate ();
                }
            }
        }
예제 #4
0
        public static void LateSimulate()
        {
            //TODO: Look into this
            int inactiveFrameThreshold = LockstepManager.FrameRate * 8;


            for (int i = 0; i < RanCollisionPairs.PeakCount; i++)
            {
                if (RanCollisionPairs.arrayAllocation[i])
                {
                    var instancePair = RanCollisionPairs[i];
                    var pair         = RanCollisionPairs[i].Pair;

                    if (instancePair.Version != instancePair.Pair._Version)
                    {
                        //pair is removed at Deactivate so no longer possible
                    }
                    else
                    {
                        if (pair._ranIndex >= 0)
                        {
                            RanCollisionPairs.RemoveAt(pair._ranIndex);
                            pair._ranIndex = -1;
                            InactiveCollisionPairs.Add(instancePair);
                        }
                    }
                }
            }

            //Clear the buffer of collision pairs to turn off and pool
            while (InactiveCollisionPairs.Count > 0)
            {
                var instancePair = InactiveCollisionPairs.Peek();
                var pair         = instancePair.Pair;

                if (pair.Active)
                {
                    //It's active again! Get it out of inactives and move on to the next guy.
                    InactiveCollisionPairs.Remove();
                }

                var passedFrames = LockstepManager.FrameCount - pair.LastFrame;
                if (passedFrames >= inactiveFrameThreshold)
                {
                    InactiveCollisionPairs.Remove();
                    FullDeactivateCollisionPair(pair);
                }
                else
                {
                    break;
                }
            }

            for (int i = 0; i < DynamicSimObjects.PeakCount; i++)
            {
                LSBody b1 = DynamicSimObjects.innerArray[i];
                if (b1.IsNotNull())
                {
                    b1.Simulate();
                }
            }
            ResetAccumulation = true;
        }
 public static void Simulate()
 {
     for (i = 0; i < PeakCount; i++) {
         if (SimObjectExists [i]) {
             b1 = SimObjects [i];
             b1.EarlySimulate ();
         }
     }
     Partition.CheckAndDistributeCollisions ();
     for (i = 0; i < PeakCount; i++) {
         if (SimObjectExists [i]) {
             b1 = SimObjects [i];
             b1.Simulate ();
         }
     }
 }
        public static void LateSimulate()
        {
            //2 seconds before turning off
            int inactiveFrameThreshold = 0;

            for (int i = 0; i < RanCollisionPairs.PeakCount; i++)
            {
                if (RanCollisionPairs.arrayAllocation[i])
                {
                    var instancePair = RanCollisionPairs[i];
                    var pair         = RanCollisionPairs[i].Pair;

                    if (instancePair.Version != instancePair.Pair._Version)
                    {
                        RanCollisionPairs.RemoveAt(i);
                        pair._ranIndex = -1;
                    }
                    else
                    {
                        if (pair.LastFrame == LockstepManager.FrameCount)
                        {
                        }
                        else if (pair._ranIndex >= 0)
                        {
#if false
                            if (!RanCollisionPairs.SafeRemoveAt(pair._ranIndex, instancePair))
                            {
                                Debug.Log("Removal Failed");
                            }
#else
                            RanCollisionPairs.RemoveAt(pair._ranIndex);
#endif

                            pair._ranIndex = -1;

                            InactiveCollisionPairs.Add(instancePair);
                        }
                    }
                }
            }

            while (InactiveCollisionPairs.Count > 0)
            {
                var instancePair = InactiveCollisionPairs.Peek();
                var pair         = instancePair.Pair;
                if (instancePair.Version != pair._Version)
                {
                    InactiveCollisionPairs.Remove();
                }
                else
                {
                    int dif = LockstepManager.FrameCount - pair.LastFrame;
                    if (dif == 0)
                    {
                        InactiveCollisionPairs.Remove();
                    }
                    else
                    {
                        if (dif >= inactiveFrameThreshold)
                        {
                            FullDeactivateCollisionPair(pair);
                            InactiveCollisionPairs.Remove();
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }
            for (int i = 0; i < DynamicSimObjects.PeakCount; i++)
            {
                LSBody b1 = DynamicSimObjects.innerArray[i];
                if (b1.IsNotNull())
                {
                    b1.Simulate();
                }
            }
        }
예제 #7
0
        public static void Simulate()
        {
            CollisionIterationRemain = (CollisionPairCount) / CollisionIterationSpread + 1;
            if (CollisionIterationCount == CollisionIterationSpread)
            {
                CollisionIterationCount = 0;
                CollisionIterationMark  = 0;
            }
            else
            {
                CollisionIterationMark += CollisionIterationRemain;
            }


            CurCount = 0;
            for (i = 0; i < FastCollisionPairs.Count; i++)
            {
                pair = FastCollisionPairs[i];
                CurCount++;
                if (CollisionIterationRemain == 0 || CurCount < CollisionIterationMark)
                {
                    pair.DistributeCollision();
                }
                else
                {
                    pair.CheckAndDistributeCollision();
                    CollisionIterationRemain--;
                }
            }


            if (CollisionIterationCount == 0)
            {
                for (i = 0; i < PeakCount; i++)
                {
                    if (SimObjectExists [i])
                    {
                        LSBody b1 = SimObjects [i];
                        b1.EarlySimulate();
                        if (b1.PositionChanged)
                        {
                            Partition.Body = b1;
                            Partition.PartitionObject();
                        }

                        b1.Simulate();
                    }
                }

                Partition.EstablishPartitions();
            }
            else
            {
                for (i = 0; i < PeakCount; i++)
                {
                    if (SimObjectExists [i])
                    {
                        LSBody b1 = SimObjects [i];
                        b1.EarlySimulate();
                        b1.Simulate();
                    }
                }
            }



            CollisionIterationCount++;
        }