예제 #1
0
 internal static void InfluenceSimulate()
 {
     PlayerManager.Simulate();
     CommandManager.Simulate();
     ClientManager.Simulate();
 }
예제 #2
0
 public static void Quit()
 {
     ClientManager.Quit();
 }
예제 #3
0
 public static void Initialize()
 {
     InfluenceFrameCount = 0;
     IsSimulating        = true;
     ClientManager.HandleInitData(new byte[0]);
 }