internal static void Execute(Command com) { AgentController cont = AgentController.InstanceManagers [com.ControllerID]; cont.Execute(com); DefaultMessageRaiser.Execute(com); }
internal static void Execute(Command com) { if (!GameStarted) { Debug.LogError("BOOM"); return; } AgentController cont = AgentController.InstanceManagers [com.ControllerID]; cont.Execute(com); DefaultMessageRaiser.Execute(com); }
public static void Simulate() { ForeSight--; Frame frame = Frames[LockstepManager.FrameCount]; if (frame.Commands != null) { for (i = 0; i < frame.Commands.Count; i++) { Command com = frame.Commands[i]; AgentController controller = AgentController.InstanceManagers[com.ControllerID]; controller.Execute(com); } } }
public static void Simulate() { if (FreeSimulate) { return; } TweakFramerate(); ForeSight--; Frame frame = frames [LockstepManager.InfluenceFrameCount]; if (frame.Commands.IsNotNull()) { for (int i = 0; i < frame.Commands.Count; i++) { Command com = frame.Commands [i]; switch (com.LeInput) { case InputCode.Meta: MetaActionCode actionCode = (MetaActionCode)com.Target; int id = com.Count; switch (actionCode) { case MetaActionCode.NewPlayer: AgentController controller = new AgentController(); if (id == ClientManager.ID) { PlayerManager.AddController(controller); } TeamManager.JoinTeam(controller); break; } break; default: AgentController cont = AgentController.InstanceManagers [com.ControllerID]; cont.Execute(com); break; } } } if (LockstepManager.InfluenceFrameCount == EndFrame) { FreeSimulate = true; } }
internal static void Execute(Command com) { if (!GameStarted) { Debug.LogError("BOOM"); return; } if (com.ControllerID != byte.MaxValue) { AgentController cont = AgentController.InstanceManagers [com.ControllerID]; cont.Execute(com); } else { BehaviourHelperManager.Execute(com); } DefaultMessageRaiser.Execute(com); }