private int _GetOffsetOfSkillData_DurationTimer() { var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->DurationTimer); return((int)((long)filedPtr - (long)ptr)); }
private int _GetOffsetOfSkillData_AtkRange() { var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->AtkRange); return((int)((long)filedPtr - (long)ptr)); }
private int _GetOffsetOfSkillData_IsFiring() { var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->IsFiring); return((int)((long)filedPtr - (long)ptr)); }