public override void DoStart() { if (_noNetwork) { return; } _roomMsgMgr.ConnectToGameServer(new Msg_C2G_Hello(), null, false); //Utils.StartServices(); }
public override void DoStart() { if (_noNetwork) { return; } _roomMsgMgr.ConnectToGameServer(new Msg_C2G_Hello(), null, false); //Utils.StartServices(); }