private void BoardInputMsg(int tick, PlayerInput[] inputs) { var frame = new Msg_FrameInput(); frame.input = new FrameInput() { tick = tick, inputs = inputs }; var bytes = frame.ToBytes(); for (int i = 0; i < MaxPlayerCount; ++i) { var s = sessions[i]; s.Send((int)EMsgType.FrameInput, bytes); } }
public void BoardInputMsg(int tick, PlayerInput[] inputs) { var frame = new Msg_FrameInput(); frame.input = new FrameInput() { tick = tick, inputs = inputs }; var bytes = frame.ToBytes(); for (int i = 0; i < maxPlayerCount; i++) { var session = playerSessions[i]; session.Send((int)EMsgType.FrameInput, bytes); } }