public void GlossaryDefaultValue_GlossaryEntry() { GlossaryEntry entry; entry = new GlossaryEntry(); Assert.IsNull(entry.Definition, "Definition is incorrect."); Assert.IsNull(entry.Id, "Id is incorrect."); Assert.IsNull(entry.Reference, "Reference is incorrect."); Assert.IsNotNull(entry.Term, "Term is incorrect."); Assert.AreEqual(0, entry.Translations.Count, "Translations count is incorrect."); entry = new GlossaryEntry("id"); Assert.IsNull(entry.Definition, "Definition is incorrect."); Assert.AreEqual("id", entry.Id, "Id is incorrect."); Assert.IsNull(entry.Reference, "Reference is incorrect."); Assert.IsNotNull(entry.Term, "Term is incorrect."); Assert.AreEqual(0, entry.Translations.Count, "Translations count is incorrect."); }
/// <summary> /// Demonstrates how to store <see cref="Glossary"/> data in a <see cref="Unit"/> element. /// </summary> public static void StoreGlossary() { GlossaryEntry entry; MarkedSpan span; Segment segment; Translation translation; Unit unit; // Create a unit to hold the glossary. unit = new Unit("id"); unit.Glossary = new Glossary(); entry = new GlossaryEntry(); entry.Reference = "#m1"; unit.Glossary.Entries.Add(entry); // Create a term that looks like: <gls:term source="publicTermbase">TAB key</gls:term> entry.Term.Source = "publicTermbase"; entry.Term.Text = "TAB key"; // Create a translation that looks like: <gls:translation id="1" source="myTermbase">Tabstopptaste</gls:translation> translation = new Translation("1"); translation.Source = "myTermbase"; translation.Text = "Tabstopptaste"; entry.Translations.Add(translation); // Create a translation that looks like: <gls:translation ref="#m2" source="myTermbase">TAB-TASTE</gls:translation> translation = new Translation(); translation.Reference = "#m1"; translation.Source = "myTermbase"; translation.Text = "TAB-TASTE"; entry.Translations.Add(translation); // Create a definition that looks like: // <gls:definition source="publicTermbase">A keyboard key that is traditionally used to insert tab" // characters into a document.</gls:definition> entry.Definition = new Definition(); entry.Definition.Source = "publicTermbase"; entry.Definition.Text = "A keyboard key that is traditionally used to insert tab characters into a document."; // Create a segment to which the glossary refers. segment = new Segment(); segment.Source = new Source(); segment.Source.Text.Add(new PlainText("Press the ")); span = new MarkedSpan("m1"); span.Type = "term"; span.Text.Add(new PlainText("TAB key")); segment.Source.Text.Add(span); segment.Target = new Target(); segment.Target.Text.Add(new PlainText("Drücken Sie die ")); span = new MarkedSpan("m1"); span.Type = "term"; span.Text.Add(new PlainText("TAB-TASTE")); segment.Target.Text.Add(span); unit.Resources.Add(segment); }
/// <summary> /// Creates a glossary entry with every element and attribute. /// </summary> /// <param name="segmentId">The Id of the segment containing the glossary.</param> /// <returns>The created glossary entry.</returns> private GlossaryEntry CreateGlossaryEntry(string segmentId) { GlossaryEntry result; result = new GlossaryEntry(); result.Definition = this.CreateGlossaryDefinition(); result.Id = "entry" + this.GetNextId(typeof(Definition)); result.Reference = Utilities.MakeIri(segmentId); result.Term.Source = "termSource"; result.Term.Text = "term text"; result.Translations.Add(this.CreateGlossaryTranslation(segmentId)); return result; }