private void CreateNewEntry(bool insertion = false) { EntryText entry = new EntryText { key = "new entry", Translations = new List <Translation> () }; foreach (Language language in manager.languages) { entry.Add(language.name); } if (insertion) { manager.Add(entry, newIndex); index = newIndex; } else { manager.Add(entry); index = manager.entries.Count - 1; } SetTriggerList(); }
/// <summary> Move an Entry from an old Index to an new Index. </summary> /// <param name="oldIndex">Old index.</param> /// <param name="newIndex">New index.</param> public void Move(int oldIndex, int newIndex) { EntryText entry = entries[oldIndex]; Remove(oldIndex); Insert(entry, newIndex); }
/// <summary> Insert the specified entry with a given index. </summary> /// <param name="entry">Entry.</param> /// <param name="index">Index.</param> private void Insert(EntryText entry, int index) { if (index > entries.Count) { return; } entries.Insert(index, entry); }
/// <summary> Insert the specified entry to the list. </summary> /// <param name="entry">Entry.</param> /// <param name="add">If set to <c>true</c> add or override.</param> private void Insert(EntryText entry, bool add) { int i = FindEntry(entry.key); if (i >= 0) { if (add) { return; } entries[i] = entry; } if (add) { entries.Add(entry); } }
/// <summary> Remove the specified entry. </summary> /// <param name="entry">Entry.</param> public void Remove(EntryText entry) { entries.Remove(entry); }
/// <summary> Refresh the specified entry. </summary> /// <param name="entry">Entry.</param> public void Refresh(EntryText entry) { Insert(entry, false); }
/// <summary> Add the specified entry with a given index. </summary> /// <param name="entry">Entry.</param> /// <param name="index">Index.</param> public void Add(EntryText entry, int index) { Insert(entry, index); }
/// <summary> Add the specified entry. </summary> /// <param name="entry">Entry.</param> public void Add(EntryText entry) { Insert(entry, true); }