public static async Task Load(this UserInfo userInfo, Session session) { long user_no = session.user_no; userInfo.AccountGoods = new Goods(); var user = await UserCache.GetUser(session.member_no, user_no, true); int characterId = 0; var characters = await CharacterCache.Instance.GetEntities(session.member_no, user_no, true); if (characters != null) { // 선택된 케릭터가 없다면 첫번째 케릭터로 내려줌 if (characters.Count > 0) { characterId = characters[0].character_type; } foreach (var character in characters) { var character_data = ACDC.CharacterData[character.character_type]; userInfo.CharacterList.Add(CharacterManager.CreateCharacterInfo(character, character_data)); if (user.character_no == character.character_no) { characterId = character.character_type; } } } //userInfo.UserName = user.user_name ?? ""; userInfo.UserName = session.user_name ?? ""; userInfo.AccountBattleScore = user.battle_score; userInfo.SelectedCharacterId = characterId; userInfo.SelectedMapId = session.map_id; userInfo.AccountGoods.Set(user); }
public static async Task <bool> Insert(Session session, Models.User user, Models.Character character, int item_id, int item_count, LogReason reason, GameService.ItemList item = null, string sParam1 = "", string sParam2 = "") { var game_item_data = ACDC.GameItemData[item_id]; if (game_item_data == null || game_item_data == default(JGameItemData)) { Log.Error($"cannot find item:{item_id}, user_name:{session.user_name}"); return(false); } switch ((GameItemType)game_item_data.Item_Type) { case GameItemType.Goods: { user[item_id] += item_count; user.IsDirty = true; if (item != null) { item.Items.Add(new GameService.ItemInfo() { ItemId = item_id, ItemCount = item_count }); } } break; case GameItemType.Medal_Charging: { user.medal_charge = (int)MedalChargeConst.MaxCharge; user.medal_charge_time = DateTime.UtcNow; user.IsDirty = true; if (item != null) { item.Items.Add(new GameService.ItemInfo() { ItemId = item_id, ItemCount = item_count }); } } break; case GameItemType.Character: { if (await CharacterManager.InsertCharacter(session.member_no, session.user_no, session.user_name, session.player_id, game_item_data.LinkId) == null) { return(false); } if (item != null) { item.Items.Add(new GameService.ItemInfo() { ItemId = item_id, ItemCount = item_count }); } _ = LogProxy.writeActionLog(session, "캐릭터", "획득", game_item_data.LinkId.ToString()).ConfigureAwait(false); } break; case GameItemType.CharacterPiece: { if (await CharacterManager.AddCharacterPiece(session, character, game_item_data.LinkId, item_count) == false) { return(false); } if (item != null) { item.Items.Add(new GameService.ItemInfo() { ItemId = item_id, ItemCount = item_count }); } _ = LogProxy.writeActionLog(session, "캐릭터", "조각획득", game_item_data.LinkId.ToString()).ConfigureAwait(false); } break; case GameItemType.Gacha: { if (await GachaBox.Progress(session, user, character, game_item_data, item, reason) == false) { return(false); } } break; default: return(false); } await MissionManager.OnTrigger(session, MissionUserAction.GetItem, item_id, item_count); //History.Info(session.member_no, session.user_no, session.character_no, HistoryLogAction.GainItem, (byte)reason, (int)item_id, (int)item_count, sParam1, sParam2); if (reason != null) { if ((GameItemType)game_item_data.Item_Type == GameItemType.Goods) { _ = LogProxy.writeResourceLog(session, reason.paid, item_id.ToString(), item_count, 0, user[item_id], "add", reason.reason, reason.sub_reason).ConfigureAwait(false); } else { _ = LogProxy.writeItemLog(session, game_item_data.Item_Type.ToString(), item_id.ToString(), "y", "", item_count, "", 0, 0, "add", reason.reason, reason.sub_reason, "").ConfigureAwait(false); } } return(true); }