public override async Task UpgradePowerLevel(UpgradePowerLevelRequest request, IServerStreamWriter <UpgradePowerLevelReply> responseStream, ServerCallContext context) { var session = await context.GetSession(); if (session == null) { await responseStream.WriteAsync(new UpgradePowerLevelReply() { Code = ErrorCode.LostSession }); return; } var(ret, goods, character_info) = await CharacterGrowth.UpgradePowerLevel(session, request.CharacterId); await responseStream.WriteAsync(new UpgradePowerLevelReply() { Code = ret, AccountGoods = goods, CharacterLevel = character_info.CharacterLevel, CharacterPiece = character_info.CharacterPiece }); }
/// <summary> /// 게임 결과 기다림 /// </summary> /// <param name="session"></param> /// <param name="request"></param> /// <param name="responseStream"></param> /// <returns></returns> public static async Task WaitGameResult(Session session, string channel_id, JMapData map_data, JGameModeData game_mode) { string key = $"game_result:{channel_id}"; Log.Information($"WaitGameResult {key}"); Interlocked.Increment(ref RankMatchmaking.MatchCount); var queue = Cache.Instance.GetSubscriber().Subscribe(key); var cts = new CancellationTokenSource(); cts.CancelAfter((int)game_result_expire.TotalMilliseconds); try { var ret = await queue.ReadAsync(cts.Token); Interlocked.Decrement(ref RankMatchmaking.MatchCount); ServerCommon.GameResult reply = JsonConvert.DeserializeObject <ServerCommon.GameResult>(ret.Message); Log.Information($"game result {ret.Message.ToString()}"); int total_win_medal = 0; int total_lose_medal = 0; int total_draw_medal = 0; int total_mvp_medal = 0; int total_rankup_medal = 0; await Match.RemoveMatch(reply.match_id); var characterNames = new List <string>(); var characterLevels = new List <int>(); foreach (var player in reply.player_result) { if (player.Value.IsLeave) { continue; } var last_session = await Session.GetSession(player.Key, false); if (last_session != null) { bool is_changed_character_rank_level = false; await using (var mylock = await RedLock.CreateLockAsync($"lock:session:{last_session.session_id}")) { await using (var user = await UserCache.GetUser(last_session.member_no, last_session.user_no, true, true, true)) await using (var character = await CharacterCache.Instance.GetEntity(last_session.member_no, last_session.character_no, true, true, true)) { user.play_point += player.Value.play_point; var last_account_battle_score = user.battle_score; UserGrowth.IncreaseBattleScore(user, player.Value.battle_point); var last_battle_score = character.battle_score; var last_rank_level = character.rank_level; CharacterGrowth.IncreaseBattleScore(character, player.Value.battle_point); var(abs, cbs, wc) = await Ranking.Update(last_session, reply.season_no, player.Value.battle_point, player.Value.IsWin); bool is_character_rank_level_up = false; if (last_rank_level != character.rank_level) { if (last_rank_level < character.rank_level) { is_character_rank_level_up = true; } } if (last_battle_score != character.battle_score) { var rankData = ACDC.RankData.GetRank(character.battle_score); if (rankData != null) { if (last_session.rank != rankData.Rank) { is_changed_character_rank_level = true; last_session.rank = rankData.Rank; } } } var last_medal = user.medal; var medal_count = Medal.CalcMedal(user, last_session, reply.is_draw, player.Value, is_character_rank_level_up, game_mode, ref total_win_medal, ref total_lose_medal, ref total_draw_medal, ref total_mvp_medal, ref total_rankup_medal); await Inventory.Insert(last_session, user, character, (int)GameItemId.Medal, medal_count, null); // 배틀에서 넘어온 미션 데이터가 없는 경우 초기화 if (player.Value.missions == null) { player.Value.missions = new Dictionary <int, int>(); } player.Value.missions.Increment((int)MissionType.Mission_GetMedal, medal_count); await MissionManager.Progress(last_session, player.Value.missions); History.Info(last_session.member_no, last_session.user_no, last_session.character_no, HistoryLogAction.GainAccountBattleScore, (byte)HistoryLogReason.GameResultReward, (int)user.battle_score, (int)last_account_battle_score, reply.match_id.ToString(), ""); History.Info(last_session.member_no, last_session.user_no, last_session.character_no, HistoryLogAction.GainCharacterBattleScore, (byte)HistoryLogReason.GameResultReward, (int)character.battle_score, (int)last_battle_score, reply.match_id.ToString(), ""); characterNames.Add(last_session.user_name); characterLevels.Add(character.rank_level); } } //Log.Information($"session:{last_session.session_id}, rank:{last_session.rank}"); if (is_changed_character_rank_level) { await Session.UpdateSessionLock(last_session.session_id, delegate(Session s) { s.rank = last_session.rank; }); } // 게임 종료 이후 매칭 정보 삭제 await MatchUser.RemoveMatchUser(last_session.user_no); } else { Log.Warning($"game result lost session:{player.Key}, msg:{ret.Message}"); } } MatchLog.Info(reply, total_win_medal, total_lose_medal, total_draw_medal, total_mvp_medal, total_rankup_medal); string resultTp; if (reply.is_draw) { resultTp = "26"; _ = LogProxy.writeActionLog(session, "플레이", "무승부", map_data.ID.ToString()).ConfigureAwait(false); } else if (reply.statistics.clear == 1) { resultTp = "21"; _ = LogProxy.writeActionLog(session, "플레이", "클리어", map_data.ID.ToString()).ConfigureAwait(false); } else { resultTp = "22"; } _ = LogProxy.writeRoundLog(session, game_mode.Name, "", "", resultTp, 0, reply.statistics.start_time, reply.statistics.end_time, characterNames, characterLevels, "").ConfigureAwait(false); if (reply.statistics.leave_player > 0) { _ = LogProxy.writeActionLog(session, "플레이", "이탈", map_data.ID.ToString(), reply.statistics.leave_player.ToString()).ConfigureAwait(false); } if (reply.statistics.normal_item > 0) { _ = LogProxy.writeActionLog(session, "플레이", "일반아이템획득", map_data.ID.ToString(), reply.statistics.normal_item.ToString()).ConfigureAwait(false); } if (reply.statistics.tactic_item > 0) { _ = LogProxy.writeActionLog(session, "플레이", "전략아이템획득", map_data.ID.ToString(), reply.statistics.tactic_item.ToString()).ConfigureAwait(false); } } catch (OperationCanceledException ex) { Log.Information($"game result timeout {ex.ToString()}"); } }