internal bool AllAssetsAvailable(HashSet <string> ignore) { return(CustomDeserializer.AllAvailable <BuildingInfo>(buildingAssets, ignore) && CustomDeserializer.AllAvailable <PropInfo>(propAssets, ignore) && CustomDeserializer.AllAvailable <TreeInfo>(treeAssets, ignore) && CustomDeserializer.AllAvailable <VehicleInfo>(vehicleAssets, ignore) && CustomDeserializer.AllAvailable <CitizenInfo>(citizenAssets, ignore) && CustomDeserializer.AllAvailable <NetInfo>(netAssets, ignore)); }
internal bool AllPrefabsAvailable() => CustomDeserializer.AllAvailable <BuildingInfo>(simulationPrefabs, new HashSet <string>());