/// <summary> /// getInstance method to get an instance of the ViewModel /// </summary> /// <param name="uiStateModel"> Statemanager </param> /// <returns></returns> public static CreateSessionViewModel getInstance(UiStateModel uiStateModel) { if (instance == null) { instance = new CreateSessionViewModel(uiStateModel); } return(instance); }
/// <summary> /// GetInstance Method /// </summary> /// <param name="uiStateModel"></param> /// <returns>An instance of GameLobbyViewModel </returns> public static GameLobbyViewModel getInstance(UiStateModel uiStateModel) { if (instance == null) { instance = new GameLobbyViewModel(uiStateModel); } return(instance); }
/// <summary> /// getInstance method /// </summary> /// <param name="uiStateModel"></param> /// <returns>Instance of a GameEndViewModel</returns> public static GameEndViewModel getInstance(UiStateModel uiStateModel) { if (_instance == null) { _instance = new GameEndViewModel(uiStateModel); } return(_instance); }
/// <summary> /// Standart constructor which sets the uiStateModel and listens to PropertyChanged /// Initializes the Taskfactory /// </summary> /// <param name="uiStateModel"></param> private CreateSessionViewModel(UiStateModel uiStateModel) { this.uiStateModel = uiStateModel; PropertyChanged += shown; taskFactory = new TaskFactory(TaskScheduler.FromCurrentSynchronizationContext()); }
/// <summary> /// Standart constructor /// </summary> /// <param name="uiStateModel"></param> private GameLobbyViewModel(UiStateModel uiStateModel) { taskFactory = new TaskFactory(TaskScheduler.FromCurrentSynchronizationContext()); this.uiStateModel = uiStateModel; this.PropertyChanged += shown; }