/// 26.) public void GetTeamEndOfGameStats(TeamId arg0, Double arg1, EndOfGameStats.Callback callback) { EndOfGameStats cb = new EndOfGameStats(callback); InvokeWithCallback("playerStatsService", "getTeamEndOfGameStats", new object[] { arg0.GetBaseTypedObject(), arg1 }, cb); }
public async Task<EndOfGameStats> GetTeamEndOfGameStats(TeamId arg0, Double arg1) { int Id = Invoke("playerStatsService", "getTeamEndOfGameStats", new object[] { arg0.GetBaseTypedObject(), arg1 }); while (!results.ContainsKey(Id)) await Task.Delay(10); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); EndOfGameStats result = new EndOfGameStats(messageBody); results.Remove(Id); return result; }
public async void connection_OnMessageReceived(object sender, object message) { if (message is GameDTO) { GameDTO game = message as GameDTO; switch (game.GameState) { case "CHAMP_SELECT": firstTimeInCustom = true; firstTimeInQueuePop = true; if (firstTimeInLobby) { firstTimeInLobby = false; updateStatus("In Champion Select", Accountname); await connection.SetClientReceivedGameMessage(game.Id, "CHAMP_SELECT_CLIENT"); if (queueType != QueueTypes.ARAM) { if (Core.championId != "") { await connection.SelectChampion(Enums.championToId(Core.championId)); await connection.ChampionSelectCompleted(); } else { await connection.SelectChampion(availableChampsArray.First(champ => champ.Owned || champ.FreeToPlay).ChampionId); await connection.ChampionSelectCompleted(); } } break; } else break; case "POST_CHAMP_SELECT": firstTimeInLobby = false; updateStatus("(Post Champ Select)", Accountname); break; case "PRE_CHAMP_SELECT": updateStatus("(Pre Champ Select)", Accountname); break; case "GAME_START_CLIENT": updateStatus("Game client ran", Accountname); break; case "GameClientConnectedToServer": updateStatus("Client connected to the server", Accountname); break; case "IN_QUEUE": updateStatus("In Queue", Accountname); break; case "TERMINATED": updateStatus("Re-entering queue", Accountname); firstTimeInQueuePop = true; break; case "JOINING_CHAMP_SELECT": if (firstTimeInQueuePop) { updateStatus("Queue popped", Accountname); if (game.StatusOfParticipants.Contains("1")) { updateStatus("Accepted Queue", Accountname); firstTimeInQueuePop = false; firstTimeInLobby = true; await connection.AcceptPoppedGame(true); } } break; } } else if (message is PlayerCredentialsDto) { PlayerCredentialsDto dto = message as PlayerCredentialsDto; if (!HasLaunchedGame) { HasLaunchedGame = true; new Thread((ThreadStart)(() => { LaunchGame(dto); Thread.Sleep(3000); })).Start(); } } else if (!(message is GameNotification) && !(message is SearchingForMatchNotification)) { if (message is EndOfGameStats) { MatchMakerParams matchParams = new MatchMakerParams(); //Set BotParams if (queueType == QueueTypes.INTRO_BOT) { matchParams.BotDifficulty = "INTRO"; } else if (queueType == QueueTypes.BEGINNER_BOT) { matchParams.BotDifficulty = "EASY"; } else if (queueType == QueueTypes.MEDIUM_BOT) { matchParams.BotDifficulty = "MEDIUM"; } //Check if is available to join queue. if (sumLevel == 3 && actualQueueType == QueueTypes.NORMAL_5x5) { queueType = actualQueueType; } else if (sumLevel == 6 && actualQueueType == QueueTypes.ARAM) { queueType = actualQueueType; } else if (sumLevel == 7 && actualQueueType == QueueTypes.NORMAL_3x3) { queueType = actualQueueType; } matchParams.QueueIds = new Int32[1] { (int)queueType }; SearchingForMatchNotification m = await connection.AttachToQueue(matchParams); if (m.PlayerJoinFailures == null) { updateStatus("In Queue: " + queueType.ToString(), Accountname); } else { updateStatus("Couldn't enter Queue! >.<", Accountname); } } else { if (message.ToString().Contains("EndOfGameStats")) { EndOfGameStats eog = new EndOfGameStats(); connection_OnMessageReceived(sender, eog); exeProcess.Kill(); loginPacket = await this.connection.GetLoginDataPacketForUser(); archiveSumLevel = sumLevel; sumLevel = loginPacket.AllSummonerData.SummonerLevel.Level; if (sumLevel != archiveSumLevel) { levelUp(); } } } } }