private void LogValues() { if (lastLogCheck == 0) { hasLog = File.Exists(LOGFILE); lastLogCheck = 300; } lastLogCheck--; if (hasLog || !Console.IsOutputRedirected) { if (mem.UIState() == UIState.PLAYING) { pdata.UpdateData(mem, WriteLogWithTime); } string prev = "", curr = ""; foreach (string key in keys) { prev = currentValues[key]; switch (key) { case "CurrentSplit": curr = currentSplit.ToString(); break; case "State": curr = state.ToString(); break; case "GameState": curr = mem.GameState().ToString(); break; case "SceneName": curr = mem.SceneName(); break; case "NextSceneName": curr = mem.NextSceneName(); break; case "Charms": curr = mem.CharmCount().ToString(); break; case "MapZone": curr = ((MapZone)mem.PlayerData <int>(Offset.mapZone)).ToString(); break; case "CameraMode": curr = mem.CameraMode().ToString(); break; case "MenuState": curr = mem.MenuState().ToString(); break; case "UIState": curr = mem.UIState().ToString(); break; case "AcceptingInput": curr = mem.AcceptingInput().ToString(); break; case "ActorState": curr = mem.HeroActorState().ToString(); break; default: curr = ""; break; } if (!prev.Equals(curr)) { WriteLogWithTime(key + ": ".PadRight(16 - key.Length, ' ') + prev.PadLeft(25, ' ') + " -> " + curr); currentValues[key] = curr; } } } }
private void LogValues() { if (lastLogCheck == 0) { hasLog = File.Exists(LOGFILE); lastLogCheck = 300; } lastLogCheck--; if (hasLog || !Console.IsOutputRedirected) { if (mem.UIState() == UIState.PLAYING) { pdata.UpdateData(mem, WriteLogWithTime); } string prev = "", curr = ""; foreach (string key in keys) { prev = currentValues[key]; switch (key) { case "CurrentSplit": curr = currentSplit.ToString(); break; case "State": curr = state.ToString(); break; case "GameState": curr = mem.GameState().ToString(); break; case "SceneName": curr = mem.SceneName(); break; case "NextSceneName": curr = mem.NextSceneName(); break; case "MapZone": curr = ((MapZone)mem.PlayerData <int>(Offset.mapZone)).ToString(); break; case "CameraMode": curr = mem.CameraMode().ToString(); break; case "MenuState": curr = mem.MenuState().ToString(); break; case "UIState": curr = mem.UIState().ToString(); break; case "AcceptingInput": curr = mem.AcceptingInput().ToString(); break; case "ActorState": curr = mem.HeroActorState().ToString(); break; case "Loading": GameState gameState = mem.GameState(); UIState uiState = mem.UIState(); string nextScene = mem.NextSceneName(); string sceneName = mem.SceneName(); bool loadingMenu = (string.IsNullOrEmpty(nextScene) && sceneName != "Menu_Title") || (nextScene == "Menu_Title" && sceneName != "Menu_Title"); curr = ((gameState == GameState.PLAYING && mem.CameraTeleporting()) || lookForTeleporting || ((gameState == GameState.PLAYING || gameState == GameState.ENTERING_LEVEL) && uiState != UIState.PLAYING) || (gameState != GameState.PLAYING && !mem.AcceptingInput()) || gameState == GameState.EXITING_LEVEL || gameState == GameState.LOADING || mem.HeroTransitionState() == HeroTransitionState.WAITING_TO_ENTER_LEVEL || (uiState != UIState.PLAYING && (uiState != UIState.PAUSED || loadingMenu) && (!string.IsNullOrEmpty(nextScene) || sceneName == "_test_charms" || loadingMenu) && nextScene != sceneName)).ToString(); break; case "Transition": curr = mem.HeroTransitionState().ToString(); break; case "Teleporting": curr = mem.CameraTeleporting().ToString(); break; case "LookFor": curr = lookForTeleporting.ToString(); break; default: curr = ""; break; } if (!prev.Equals(curr)) { WriteLogWithTime(key + ": ".PadRight(16 - key.Length, ' ') + prev.PadLeft(25, ' ') + " -> " + curr); currentValues[key] = curr; } } } }
private void HandleSplits() { bool shouldSplit = false; if (currentSplit == -1) { shouldSplit = mem.MenuState() == MainMenuState.PLAY_MODE_MENU && mem.GameState() == GameState.MAIN_MENU && !mem.AcceptingInput(); } else if (Model.CurrentState.CurrentPhase == TimerPhase.Running) { string nextScene = mem.NextSceneName(); string sceneName = mem.SceneName(); if (currentSplit + 1 < Model.CurrentState.Run.Count) { foreach (SplitName split in settings.Splits) { if (splitsDone.Contains(split)) { continue; } switch (split) { case SplitName.AbyssShriek: shouldSplit = mem.PlayerData <int>(Offset.screamLevel) == 2; break; case SplitName.AspidHunter: shouldSplit = mem.PlayerData <int>(Offset.killsSpitter) == 17; break; case SplitName.BaldurShell: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_5); break; case SplitName.BlackKnight: shouldSplit = mem.PlayerData <bool>(Offset.killedBlackKnight); break; case SplitName.BrokenVessel: shouldSplit = mem.PlayerData <bool>(Offset.killedInfectedKnight); break; case SplitName.BroodingMawlek: shouldSplit = mem.PlayerData <bool>(Offset.killedMawlek); break; case SplitName.CityOfTears: shouldSplit = mem.PlayerData <bool>(Offset.visitedRuins); break; case SplitName.Collector: shouldSplit = mem.PlayerData <bool>(Offset.collectorDefeated); break; case SplitName.ColosseumBronze: shouldSplit = mem.PlayerData <bool>(Offset.colosseumBronzeCompleted); break; case SplitName.ColosseumGold: shouldSplit = mem.PlayerData <bool>(Offset.colosseumGoldCompleted); break; case SplitName.ColosseumSilver: shouldSplit = mem.PlayerData <bool>(Offset.colosseumSilverCompleted); break; case SplitName.CrossroadsStation: shouldSplit = mem.PlayerData <bool>(Offset.openedCrossroads); break; case SplitName.CrystalGuardian1: shouldSplit = mem.PlayerData <bool>(Offset.defeatedMegaBeamMiner); break; case SplitName.CrystalGuardian2: shouldSplit = mem.PlayerData <int>(Offset.killsMegaBeamMiner) == 0; break; case SplitName.CrystalHeart: shouldSplit = mem.PlayerData <bool>(Offset.hasSuperDash); break; case SplitName.CrystalPeak: shouldSplit = mem.PlayerData <bool>(Offset.visitedMines); break; case SplitName.CycloneSlash: shouldSplit = mem.PlayerData <bool>(Offset.hasCyclone); break; case SplitName.Dashmaster: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_31); break; case SplitName.DashSlash: shouldSplit = mem.PlayerData <bool>(Offset.hasDashSlash); break; case SplitName.DeepFocus: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_34); break; case SplitName.Deepnest: shouldSplit = mem.PlayerData <bool>(Offset.visitedDeepnest); break; case SplitName.DeepnestSpa: shouldSplit = mem.PlayerData <bool>(Offset.visitedDeepnestSpa); break; case SplitName.DeepnestStation: shouldSplit = mem.PlayerData <bool>(Offset.openedDeepnest); break; case SplitName.DefendersCrest: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_10); break; case SplitName.DescendingDark: shouldSplit = mem.PlayerData <int>(Offset.quakeLevel) == 2; break; case SplitName.DesolateDive: shouldSplit = mem.PlayerData <int>(Offset.quakeLevel) == 1; break; case SplitName.DreamNail: shouldSplit = mem.PlayerData <bool>(Offset.hasDreamNail); break; case SplitName.DreamNail2: shouldSplit = mem.PlayerData <bool>(Offset.dreamNailUpgraded); break; case SplitName.DreamWielder: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_30); break; case SplitName.DungDefender: shouldSplit = mem.PlayerData <bool>(Offset.killedDungDefender); break; case SplitName.ElderHu: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostHu); break; case SplitName.FailedKnight: shouldSplit = mem.PlayerData <bool>(Offset.falseKnightDreamDefeated); break; case SplitName.FalseKnight: shouldSplit = mem.PlayerData <bool>(Offset.killedFlaseKnight); break; case SplitName.Flukemarm: shouldSplit = mem.PlayerData <bool>(Offset.killedFlukeMother); break; case SplitName.Flukenest: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_11); break; case SplitName.FogCanyon: shouldSplit = mem.PlayerData <bool>(Offset.visitedFogCanyon); break; case SplitName.ForgottenCrossroads: shouldSplit = mem.PlayerData <bool>(Offset.visitedCrossroads); break; case SplitName.FragileGreed: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_24); break; case SplitName.FragileHeart: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_23); break; case SplitName.FragileStrength: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_25); break; case SplitName.FungalWastes: shouldSplit = mem.PlayerData <bool>(Offset.visitedFungus); break; case SplitName.FuryOfTheFallen: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_6); break; case SplitName.Galien: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostGalien); break; case SplitName.GatheringSwarm: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_1); break; case SplitName.GlowingWomb: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_22); break; case SplitName.Gorb: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostAladar); break; case SplitName.GreatSlash: shouldSplit = mem.PlayerData <bool>(Offset.hasUpwardSlash); break; case SplitName.Greenpath: shouldSplit = mem.PlayerData <bool>(Offset.visitedGreenpath); break; case SplitName.GrubberflysElegy: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_35); break; case SplitName.Grubsong: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_3); break; case SplitName.GruzMother: shouldSplit = mem.PlayerData <bool>(Offset.killedBigFly); break; case SplitName.HeavyBlow: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_15); break; case SplitName.Hegemol: shouldSplit = mem.PlayerData <bool>(Offset.hegemolDefeated); break; case SplitName.Hive: shouldSplit = mem.PlayerData <bool>(Offset.visitedHive); break; case SplitName.Hiveblood: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_29); break; case SplitName.HollowKnight: shouldSplit = nextScene.Equals("Dream_Final_Boss", StringComparison.OrdinalIgnoreCase); break; case SplitName.Hornet1: shouldSplit = mem.PlayerData <bool>(Offset.killedHornet); break; case SplitName.Hornet2: shouldSplit = mem.PlayerData <bool>(Offset.hornetOutskirtsDefeated); break; case SplitName.HowlingWraiths: shouldSplit = mem.PlayerData <int>(Offset.screamLevel) == 1; break; case SplitName.InfectedCrossroads: shouldSplit = mem.PlayerData <bool>(Offset.crossroadsInfected) && mem.PlayerData <bool>(Offset.visitedCrossroads); break; case SplitName.IsmasTear: shouldSplit = mem.PlayerData <bool>(Offset.hasAcidArmour); break; case SplitName.JonisBlessing: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_27); break; case SplitName.KingsBrand: shouldSplit = mem.PlayerData <bool>(Offset.hasKingsBrand); break; case SplitName.Kingsoul: shouldSplit = mem.PlayerData <int>(Offset.charmCost_36) == 5; break; case SplitName.KingsStationStation: shouldSplit = mem.PlayerData <bool>(Offset.openedRuins2); break; case SplitName.LifebloodCore: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_9); break; case SplitName.LifebloodHeart: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_8); break; case SplitName.Longnail: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_18); break; case SplitName.LostKin: shouldSplit = mem.PlayerData <bool>(Offset.infectedKnightDreamDefeated); break; case SplitName.LoveKey: shouldSplit = mem.PlayerData <bool>(Offset.hasLoveKey); break; case SplitName.LumaflyLantern: shouldSplit = mem.PlayerData <bool>(Offset.hasLantern); break; case SplitName.Lurien: shouldSplit = mem.PlayerData <bool>(Offset.lurienDefeated); break; case SplitName.MantisClaw: shouldSplit = mem.PlayerData <bool>(Offset.hasWallJump); break; case SplitName.MantisLords: shouldSplit = mem.PlayerData <bool>(Offset.defeatedMantisLords); break; case SplitName.MarkOfPride: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_13); break; case SplitName.Markoth: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostMarkoth); break; case SplitName.Marmu: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostMarmu); break; case SplitName.Mask1: shouldSplit = mem.PlayerData <int>(Offset.maxHealthBase) == 6; break; case SplitName.Mask2: shouldSplit = mem.PlayerData <int>(Offset.maxHealthBase) == 7; break; case SplitName.Mask3: shouldSplit = mem.PlayerData <int>(Offset.maxHealthBase) == 8; break; case SplitName.Mask4: shouldSplit = mem.PlayerData <int>(Offset.maxHealthBase) == 9; break; case SplitName.MegaMossCharger: shouldSplit = mem.PlayerData <bool>(Offset.megaMossChargerDefeated); break; case SplitName.MonarchWings: shouldSplit = mem.PlayerData <bool>(Offset.hasDoubleJump); break; case SplitName.Monomon: shouldSplit = mem.PlayerData <bool>(Offset.monomonDefeated); break; case SplitName.MossKnight: shouldSplit = mem.PlayerData <bool>(Offset.killedMossKnight); break; case SplitName.MothwingCloak: shouldSplit = mem.PlayerData <bool>(Offset.hasDash); break; case SplitName.MushroomBrawler: shouldSplit = mem.PlayerData <int>(Offset.killsMushroomBrawler) == 6; break; case SplitName.NailmastersGlory: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_26); break; case SplitName.NailUpgrade1: shouldSplit = mem.PlayerData <int>(Offset.nailSmithUpgrades) == 1; break; case SplitName.NailUpgrade2: shouldSplit = mem.PlayerData <int>(Offset.nailSmithUpgrades) == 2; break; case SplitName.NailUpgrade3: shouldSplit = mem.PlayerData <int>(Offset.nailSmithUpgrades) == 3; break; case SplitName.NailUpgrade4: shouldSplit = mem.PlayerData <int>(Offset.nailSmithUpgrades) == 4; break; case SplitName.NoEyes: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostNoEyes); break; case SplitName.Nosk: shouldSplit = mem.PlayerData <bool>(Offset.killedMimicSpider); break; case SplitName.NotchFogCanyon: shouldSplit = mem.PlayerData <bool>(Offset.notchFogCanyon); break; case SplitName.NotchSalubra1: shouldSplit = mem.PlayerData <bool>(Offset.salubraNotch1); break; case SplitName.NotchSalubra2: shouldSplit = mem.PlayerData <bool>(Offset.salubraNotch2); break; case SplitName.NotchSalubra3: shouldSplit = mem.PlayerData <bool>(Offset.salubraNotch3); break; case SplitName.NotchSalubra4: shouldSplit = mem.PlayerData <bool>(Offset.salubraNotch4); break; case SplitName.NotchShrumalOgres: shouldSplit = mem.PlayerData <bool>(Offset.notchShroomOgres); break; case SplitName.PaleOre: shouldSplit = mem.PlayerData <int>(Offset.ore) > 0; break; case SplitName.QueensGardens: shouldSplit = mem.PlayerData <bool>(Offset.visitedRoyalGardens); break; case SplitName.QueensStationStation: shouldSplit = mem.PlayerData <bool>(Offset.openedFungalWastes); break; case SplitName.QuickSlash: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_32); break; case SplitName.QuickFocus: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_7); break; case SplitName.RestingGrounds: shouldSplit = mem.PlayerData <bool>(Offset.visitedRestingGrounds); break; case SplitName.RoyalWaterways: shouldSplit = mem.PlayerData <bool>(Offset.visitedWaterways); break; case SplitName.SeerDeparts: shouldSplit = mem.PlayerData <bool>(Offset.mothDeparted); break; case SplitName.ShadeCloak: shouldSplit = mem.PlayerData <bool>(Offset.hasShadowDash); break; case SplitName.ShadeSoul: shouldSplit = mem.PlayerData <int>(Offset.fireballLevel) == 2; break; case SplitName.ShamanStone: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_19); break; case SplitName.ShapeOfUnn: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_28); break; case SplitName.SharpShadow: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_16); break; case SplitName.SimpleKey: shouldSplit = mem.PlayerData <int>(Offset.simpleKeys) > 0; break; case SplitName.SoulCatcher: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_20); break; case SplitName.SoulEater: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_21); break; case SplitName.SoulMaster: shouldSplit = mem.PlayerData <bool>(Offset.killedMageLord); break; case SplitName.SoulTyrant: shouldSplit = mem.PlayerData <bool>(Offset.mageLordDreamDefeated); break; case SplitName.SpellTwister: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_33); break; case SplitName.SporeShroom: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_17); break; case SplitName.StalwartShell: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_4); break; case SplitName.SteadyBody: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_14); break; case SplitName.TeachersArchive: shouldSplit = sceneName.Equals("Fungus3_archive", StringComparison.OrdinalIgnoreCase); break; case SplitName.ThornsOfAgony: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_12); break; case SplitName.TraitorLord: shouldSplit = mem.PlayerData <bool>(Offset.killedTraitorLord); break; case SplitName.TramPass: shouldSplit = mem.PlayerData <bool>(Offset.hasTramPass); break; case SplitName.Uumuu: shouldSplit = mem.PlayerData <bool>(Offset.killedMegaJellyfish); break; case SplitName.VengefulSpirit: shouldSplit = mem.PlayerData <int>(Offset.fireballLevel) == 1; break; case SplitName.Vessel1: shouldSplit = mem.PlayerData <int>(Offset.MPReserveMax) == 33; break; case SplitName.Vessel2: shouldSplit = mem.PlayerData <int>(Offset.MPReserveMax) == 66; break; case SplitName.Vessel3: shouldSplit = mem.PlayerData <int>(Offset.MPReserveMax) == 99; break; case SplitName.VoidHeart: shouldSplit = mem.PlayerData <bool>(Offset.gotShadeCharm); break; case SplitName.WaywardCompass: shouldSplit = mem.PlayerData <bool>(Offset.gotCharm_2); break; case SplitName.WhitePalace: shouldSplit = mem.PlayerData <bool>(Offset.visitedWhitePalace); break; case SplitName.Xero: shouldSplit = mem.PlayerData <bool>(Offset.killedGhostXero); break; case SplitName.Zote1: shouldSplit = mem.PlayerData <bool>(Offset.zoteRescuedBuzzer); break; case SplitName.Zote2: shouldSplit = mem.PlayerData <bool>(Offset.zoteRescuedDeepnest); break; } if (shouldSplit) { splitsDone.Add(split); break; } } } else { shouldSplit = nextScene.StartsWith("Cinematic_Ending", StringComparison.OrdinalIgnoreCase); } GameState gameState = mem.GameState(); if (!settings.OldGameTime) { Model.CurrentState.IsGameTimePaused = gameState == GameState.LOADING || (!string.IsNullOrEmpty(nextScene) && nextScene != sceneName); } else { Model.CurrentState.IsGameTimePaused = gameState == GameState.ENTERING_LEVEL || gameState == GameState.EXITING_LEVEL || gameState == GameState.LOADING || (!string.IsNullOrEmpty(nextScene) && nextScene != sceneName); } } HandleSplit(shouldSplit); }