public static TrackBullet AddTrackBullet(TrackBulletDescriptor Desc) { var Obj = CreateBullet(BulletType.Track, Desc.BaseBulletDesc.Position); var Entity = new TrackBullet(Obj.transform, Desc); BulletList_.Add(Entity); return(Entity); }
public TrackBullet(Transform Trans, TrackBulletDescriptor Desc) : base(Trans, BulletType.Track, Desc.BaseBulletDesc) { IsMove = false; Speed = Desc.Speed; Trans.GetComponent <Animator>().SetTrigger(Desc.ResName); Attack(Desc.Target); LiteFramework.Game.Audio.AudioManager.PlaySound(new AssetUri("audio/tf_paodan_attack.mp3")); }