public override void DrawRect(LGuiRect Rect, LGuiColor Color, bool IsFill, bool IsRound) { if (IsRound) { if (IsFill) { Device_.FillPath(BrushCache.GetOrCreate(Color), GenerateRectPath((int)Rect.X, (int)Rect.Y, (int)Rect.Width, (int)Rect.Height, 10, 10)); } else { Device_.DrawPath(PenCache.GetOrCreate(Color), GenerateRectPath((int)Rect.X, (int)Rect.Y, (int)Rect.Width, (int)Rect.Height, 10, 10)); } } else { if (IsFill) { Device_.FillRectangle(BrushCache.GetOrCreate(Color), new Rectangle((int)Rect.X, (int)Rect.Y, (int)Rect.Width, (int)Rect.Height)); } else { Device_.DrawRectangle(PenCache.GetOrCreate(Color), new Rectangle((int)Rect.X, (int)Rect.Y, (int)Rect.Width, (int)Rect.Height)); } } }
public override void DrawTriangle(LGuiVec2 Vert1, LGuiVec2 Vert2, LGuiVec2 Vert3, LGuiColor Color, bool IsFill) { if (IsFill) { Device_.FillPath(BrushCache.GetOrCreate(Color), GenerateTrianglePath((int)Vert1.X, (int)Vert1.Y, (int)Vert2.X, (int)Vert2.Y, (int)Vert3.X, (int)Vert3.Y)); } else { Device_.DrawPath(PenCache.GetOrCreate(Color), GenerateTrianglePath((int)Vert1.X, (int)Vert1.Y, (int)Vert2.X, (int)Vert2.Y, (int)Vert3.X, (int)Vert3.Y)); } }
public override void DrawCircle(LGuiVec2 Center, float Radius, LGuiColor Color, bool IsFill) { if (IsFill) { Device_.FillEllipse(BrushCache.GetOrCreate(Color), new Rectangle((int)(Center.X - Radius), (int)(Center.Y - Radius), (int)(Radius * 2), (int)(Radius * 2))); } else { Device_.DrawEllipse(PenCache.GetOrCreate(Color), new Rectangle((int)(Center.X - Radius), (int)(Center.Y - Radius), (int)(Radius * 2), (int)(Radius * 2))); } }
public override void DrawLine(LGuiVec2 BeginPos, LGuiVec2 EndPos, LGuiColor Color) { Device_.DrawLine(PenCache.GetOrCreate(Color), BeginPos.X, BeginPos.Y, EndPos.X, EndPos.Y); }