private static void SocketWrittenTo(C4Socket *socket, C4SliceResult allocatedData) { try { _externalWrite?.Invoke(socket, ((C4Slice)allocatedData).ToArrayFast()); } catch (Exception) { // Log } finally { allocatedData.Dispose(); } }
private static void SocketWrittenTo(C4Socket *socket, C4SliceResult allocatedData) { try { _externalWrite?.Invoke(socket, ((C4Slice)allocatedData).ToArrayFast()); } catch (Exception e) { _error?.Invoke(socket, new Exception("Error writing to socket", e)); Native.c4socket_closed(socket, new C4Error(C4ErrorCode.UnexpectedError)); } finally { allocatedData.Dispose(); } }
public static extern void c4slice_free(C4SliceResult slice);
public void c4slice_free(C4SliceResult slice) => Native.c4slice_free(slice);