예제 #1
0
        static void Main(string[] args)
        {
            States            states  = new States();
            MenuOrganizer     menu    = new MenuOrganizer();
            Dictionary        slownik = new Dictionary();
            DictionaryManager manager = new DictionaryManager(slownik.words);

            //manager.addWord("Hi","Cześć");
            //manager.addWord("Loop", "Pętla");
            //manager.addWord("Run", "Biegać");
            //manager.addWord("Retarded", "Niedorozwinięty");
            //manager.addWord("Michael", "Michał" );
            //manager.addWord("Wing", "Skrzydło");



            menu.MenuLoop(states, manager);
        }
예제 #2
0
        //Manages the menu as a state maschine
        public void MenuLoop
        (
            States _state,
            DictionaryManager _dictionaryManager
        )
        {
            Invoker            invoker = new Invoker();
            WordCommandFactory factory = new WordCommandFactory(_dictionaryManager);
            IStateCommand      command = factory.GetCommand(_state);
            ConsoleKeyInfo     keyinfo = Console.ReadKey();

            while (_state != States.Exit)
            {
                this.DisplayMenu();
                _state  = States.idle;
                keyinfo = Console.ReadKey();
                if (keyinfo.KeyChar == '0')
                {
                    _state = States.import;
                }
                if (keyinfo.KeyChar == '1')
                {
                    _state = States.translatePol2ang;
                }
                if (keyinfo.KeyChar == '2')
                {
                    _state = States.translateAng2Pol;
                }
                if (keyinfo.KeyChar == '3')
                {
                    _state = States.addWord;
                }
                if (keyinfo.KeyChar == '4')
                {
                    _state = States.deleteWord;
                }
                if (keyinfo.KeyChar == '5')
                {
                    _state = States.DisplayAll;
                }
                if (keyinfo.KeyChar == '6')
                {
                    _state = States.Sort;
                }
                if (keyinfo.KeyChar == '7')
                {
                    _state = States.BST;
                }
                if (keyinfo.KeyChar == '8')
                {
                    _state = States.Exit;
                }
                Console.ReadKey();
                this.ExecuteTask
                (
                    _state,
                    command,
                    factory,
                    invoker
                );


                Console.Clear();
            }
        }