예제 #1
0
 public Ball(Texture2D image, Vector2 position, Color color, Vector2 speed, float scale)
     : base(position, color, image, scale)
 {
     this.Speed = speed;
     Score      = 0;
     IsGrowing  = false;
     Hitbox     = new CircleCollider(Texture.Width * Scale / 2, Position + new Vector2(Texture.Width * Scale / 2, Texture.Height * Scale / 2));
 }
예제 #2
0
        public bool Intersects(CircleCollider other)
        {
            //step1: calculate the distance between the two positions
            //step2: calculate the sum of the radii

            //if the sum is greater than or equal to the distance between the centers
            //the objects collide, return true
            //intersection when, distance between centers is smaller than their Radii added together
            //find the distance between the two balls
            float distance = Vector2.Distance(Center, other.Center);

            if (Radius + other.Radius >= distance)
            {
                return(true);
            }

            return(false);
        }
예제 #3
0
        public void Update(GameTime time, Viewport port, MouseState ms)
        {
            IsGrowing = false;

            Position += Speed * time.ElapsedGameTime.Milliseconds;

            // HitBox.X = (int)this.position.X;
            //HitBox.Y = (int)this.position.Y;

            // = new CircleCollider(center position of object, width of the texture to act as the radius)
            Hitbox = new CircleCollider(Texture.Width * Scale / 2, Position + new Vector2(Texture.Width * Scale / 2, Texture.Height * Scale / 2));

            if (Hitbox.ContainsPoint(ms.X, ms.Y))
            {
                Grow();
            }

            if (Position.X < 0)
            {
                Speed.X = Math.Abs(Speed.X);
            }
            else if (Position.X + Texture.Width * Scale > port.Width)
            {
                Speed.X = -Math.Abs(Speed.X);
            }
            if (Position.Y < 0)
            {
                Speed.Y = Math.Abs(Speed.Y);
            }
            else if (Position.Y + Texture.Height * Scale > port.Height)
            {
                Speed.Y = -Math.Abs(Speed.Y);
            }
            if (IsGrowing)
            {
                Tint = Color.Red;
            }
            else
            {
                Tint = Color.White;
            }
        }