private void Handle(you_spacket msg) { MyPlayerNumber = msg.pnum; Player player = galaxy.GetPlayer(msg.pnum); player.Flags = msg.Flags; player.ETemp = msg.etemp; player.WTemp = msg.wtemp; player.Shield = msg.shield; player.Damage = msg.damage; player.Armies = msg.armies; player.Fuel = msg.fuel; player.Hostile = msg.hostile; player.Tractor = msg.tractor; player.War = msg.war; player.WhoDead = msg.whodead; player.WhyDead = msg.whydead; lYou.Trace(msg.ToString()); }