public void TryPlanetLock(sbyte planetNumber) { LockedPlanetId = planetNumber; LockedPlayerId = -1; { l.Trace("TEMP - trying to lock on planet"); var lockMsg = new planlock_cpacket(planetNumber); net.SendTcp(lockMsg); } //var planet = Galaxy.GetPlanet(0); //if (planet != null && planet.Entity != null) //{ // ViewModel.LPilotedUnit = planet.Entity; //} }
public void TryPlanetLock(sbyte planetNumber) { LockedPlanetId = planetNumber; LockedPlayerId = -1; { l.Trace("TEMP - trying to lock on planet"); var lockMsg = new planlock_cpacket(planetNumber); net.SendTcp(lockMsg); } //var planet = Galaxy.GetPlanet(0); //if (planet != null && planet.Entity != null) //{ // ViewModel.LPilotedUnit = planet.Entity; //} }