public void Run() { Insertion insertion = new Insertion(); Node n = new Node(100); Node start = Common.BuildList(new int[] { 1, 2, 3, 4, 5, 6 }); Common.PrintList(start, "InsertLast before: "); start = insertion.InsertLast(start, n); Common.PrintList(start, "InsertLast after: "); start = Common.BuildList(new int[] { 1, 2, 3, 4, 5, 6 }); Common.PrintList(start, "InsertFirst before: "); start = insertion.InsertFirst(start, n); Common.PrintList(start, "InsertFirst after: "); start = Common.BuildList(new int[] { 1, 2, 3, 4, 5, 6 }); Common.PrintList(start, "InsertAfter before: "); start = insertion.InsertAfter(start, start.Next.Next, n); Common.PrintList(start, "InsertAfter after: "); start = Common.BuildList(new int[] { 1, 2, 3, 4, 5, 6 }); Common.PrintList(start, "InsertBefore before: "); start = insertion.InsertBefore(start, start.Next.Next, n); Common.PrintList(start, "InsertBefore after: "); }
public void Run() { Intersection intersection = new Intersection(); Insertion insertion = new Insertion(); Node p = Common.BuildList(new int[] { 11, 12, 13, 14 }); Node q = Common.BuildList(new int[] { 21, 22, 23 }); bool result = intersection.CheckIntersect(p, q); Node interN = intersection.GetIntersectNode(p, q); Console.WriteLine("{0} and {1} is intersect: {2}, intersect node is: {3}", Common.ToString(p), Common.ToString(q), result, interN != null ? interN.V.ToString() : "null"); Node n = Common.BuildList(new int[] { 4, 5, 6 }); p = insertion.InsertLast(p, n); q = insertion.InsertLast(q, n); result = intersection.CheckIntersect(p, q); interN = intersection.GetIntersectNode(p, q); Console.WriteLine("{0} and {1} is intersect: {2}, intersect node is: {3}", Common.ToString(p), Common.ToString(q), result, interN != null ? interN.V.ToString() : "null"); }