// Use this for initialization void Start() { // Assign player manager script player = GetComponent <PlayerManager>(); // Assign delay health script health = GetComponent <LinearDelayHealth.DelayHealth>(); }
public LinearDelayHealth.DelayHealth health; // LinearHealthBar.Health because I use namespace in the linear health bar script #endregion #region Start private void Start() { //Reference to the character health script component attached to our player health = GetComponent <LinearDelayHealth.DelayHealth>(); #region Check if we have Key //if we have a save key called SpawnPoint //then our checkpoint is equal to the game object that is named in out save file or the float x,y,z //our transform.position is equal to that of the checkpoint or to the float x,y,z #endregion }