예제 #1
0
        public SpriteRegister(Texture2D texture, SpriteRenderer renderer, TextureShader shader) : base(texture, renderer, shader)
        {
            int index = Rand.Next(texturePosArray.Length);

            Size            = new Vector2(512 * 0.17f, 512 * 0.09f);
            TexturePostiton = new Vector4(texturePosArray[index].X, texturePosArray[index].Y, 0.17f, 0.09f);
        }
예제 #2
0
 public Sprite(Texture2D texture, SpriteRenderer renderer, TextureShader shader)
 {
     Texture2D = texture;
     Renderer  = renderer;
     Shader    = shader;
 }