public void Apply(int pass) { var texture = ShaderPrograms.ColorfulTextShaderProgram.GradientRampTexture; if (texture == null || texture.IsStubTexture) { var warningText = "GradientMap texture doesnt exist at './Data/Fonts/GradientMap.png' If you want to use it, create it and dont forget cooking rule file to disable texture atlas for it."; #if DEBUG throw new Lime.Exception(warningText); #else Console.WriteLine(warningText); #endif } PlatformRenderer.SetBlendState(blendState); PlatformRenderer.SetTextureLegacy(1, ShaderPrograms.ColorfulTextShaderProgram.GradientRampTexture); PlatformRenderer.SetShaderProgram(ShaderPrograms.ColorfulTextShaderProgram.GetInstance()); PlatformRenderer.SetShaderParams(shaderParamsArray); }
public void Apply(int pass) { PrepareShaderProgram(); shaderParams.Set(shaderParamKeys.World, Renderer.World); shaderParams.Set(shaderParamKeys.WorldView, Renderer.WorldView); shaderParams.Set(shaderParamKeys.WorldViewProj, Renderer.WorldViewProjection); shaderParams.Set(shaderParamKeys.ColorFactor, Renderer.ColorFactor.ToVector4()); shaderParams.Set(shaderParamKeys.DiffuseColor, DiffuseColor.ToVector4()); shaderParams.Set(shaderParamKeys.FogColor, FogColor.ToVector4()); shaderParams.Set(shaderParamKeys.FogStart, FogStart); shaderParams.Set(shaderParamKeys.FogEnd, FogEnd); shaderParams.Set(shaderParamKeys.FogDensity, FogDensity); if (skinEnabled) { shaderParams.Set(shaderParamKeys.Bones, boneTransforms, boneCount); } PlatformRenderer.SetBlendState(Blending.GetBlendState()); PlatformRenderer.SetTextureLegacy(CommonMaterialProgram.DiffuseTextureStage, diffuseTexture); PlatformRenderer.SetShaderProgram(program); PlatformRenderer.SetShaderParams(shaderParamsArray); }