private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.GetLocalPlayer().Team) { return; } if (skillshot.Start.Distance(ObjectManager.GetLocalPlayer().ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (!alreadyAdded || skillshot.SpellData.DontCheckForDuplicates) { if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } var unit = skillshot.Unit as Obj_AI_Hero; if (unit != null && skillshot.SpellData.SpellName == "TaricE" && unit.ChampionName == "Taric") { var target = GameObjects.Heroes.FirstOrDefault( h => h.Team == skillshot.Unit.Team && h.IsVisible && h.HasBuff("taricwleashactive")); if (target != null) { var start = target.ServerPosition.To2D(); var direction = (skillshot.OriginalEnd - start).Normalized(); var end = start + direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, target) { OriginalEnd = skillshot.OriginalEnd }; DetectedSkillshots.Add(skillshotToAdd); } } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -angle / 2 * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); var positions = new List <Vector2>(); var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ"); if (explodingQ != null) { positions.Add(explodingQ.End); } foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { if (minion.Name == "Seed" && !minion.IsDead && minion.Team != ObjectManager.GetLocalPlayer().Team) { positions.Add(minion.ServerPosition.To2D()); } } foreach (var position in positions) { var v = position - skillshot.Unit.ServerPosition.To2D(); if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && position.Distance(skillshot.Unit) < 800) { var start = position; var end = skillshot.Unit.ServerPosition.To2D() .Extend( position, skillshot.Unit.Distance(position) > 200 ? 1300 : 1000); var startTime = skillshot.StartTick; startTime += (int)(150 + skillshot.Unit.Distance(position) / 2.5f); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, startTime, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "MalzaharQ") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZyraQ") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 450; var end = skillshot.End + skillshot.Direction.Perpendicular() * 450; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.UnitSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot(DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.GameTimeTickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); } }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange( from minion in GameObjects.EnemyMinions.Where( x => x.IsValidTarget(1200, false, false, @from.To3D()) && x.MaxHealth > 5) let pred = FastPrediction(@from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w, }); break; case CollisionObjectTypes.Champions: collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(x => x.IsValidTarget(1200) && !x.IsMe) let pred = FastPrediction(@from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w, }); break; case CollisionObjectTypes.YasuoWall: if (GameObjects.AllyHeroes.All(x => x.ChampionName != "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = 300 + 50 * Convert.ToInt32(level); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Lil_BloodPump.SpellBlocking.Geometry.Polygon.Rectangle(wallStart, wallEnd, 75); var intersection = new Vector2(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.GameTimeTickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 + 1000 * intersection.Distance(from) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } return(collisions.Count > 0 ? collisions.OrderBy(c => c.Distance).ToList()[0].Position : new Vector2()); }