public Game() { _turnInDark = 0; TCODConsole msgCons = new TCODConsole(80, 10); _messages = new Messages(msgCons); _mapConsole = new TCODConsole(80, 50); _dungeon = new Dungeon(this); _dungeon.GenNewLevel(); _dungeon.CurrentDepth = 1; _player = new Player(_dungeon.CurrentLevel); Map.Player = _player; _player.PlaceAt(Map.StartPosX, Map.StartPosY, Map); for (int i = 0; i < 10; i++) { AddMonster(Map); } }