/// <summary> /// The constructor for the Main Menu. /// </summary> public IntroStory(GameLayer cG) : base() { SetLayerAttributes(); currentGame = cG; isTransparent = true; menuBackground = new MenuBackground(); ConstructDrawingObjects(); }
public bool StartGame() { //sets player choices for xbox //windows will always defalut to 1 ToggleItem playerToggle = (ToggleItem)submenus[1].items[1]; ToggleItem LengthToggle = (ToggleItem)submenus[1].items[2]; ToggleItem DiffToggle = (ToggleItem)submenus[1].items[3]; GameLayer temp = new GameLayer(playerToggle.current + 1, LengthToggle.current + 1, DiffToggle.current + 1); Globals.screenManager.Push(new IntroStory(temp)); return(true); }
public bool StartGame() { //sets player choices for xbox //windows will always defalut to 1 ToggleItem playerToggle = (ToggleItem)submenus[1].items[1]; ToggleItem LengthToggle = (ToggleItem)submenus[1].items[2]; ToggleItem DiffToggle = (ToggleItem)submenus[1].items[3]; GameLayer temp = new GameLayer(playerToggle.current + 1, LengthToggle.current + 1, DiffToggle.current + 1); Globals.screenManager.Push(new IntroStory(temp)); return true; }