public override void Load(SpellCaster spellCaster) { base.Load(spellCaster); _lightAndDarknessSpellController = GameManager.local.gameObject.GetComponent <LightAndDarknessSpellController>(); _items = new List <Item>(); }
public override IEnumerator OnLoadCoroutine(Level level) { EventManager.onCreatureSpawn += EventManagerOnonCreatureSpawn; EventManager.onLevelLoad += EventManagerOnonLevelLoad; _lightAndDarknessSpellController = GameManager.local.gameObject.GetComponent <LightAndDarknessSpellController>(); return(base.OnLoadCoroutine(level)); }
public override void Update(Level level) { if (_lightAndDarknessSpellController == null) { _lightAndDarknessSpellController = GameManager.local.gameObject.GetComponent <LightAndDarknessSpellController>(); return; } if (!_lightAndDarknessSpellController.darknessSpellController.isTimeStopped) { return; } foreach (var creature in Creature.list) { if (!creature.isPlayer) { if (creature.gameObject.GetComponent <FrozenRagdollCreature>() == null) { creature.gameObject.AddComponent <FrozenRagdollCreature>(); } if (creature.gameObject.GetComponent <FrozenAnimationCreature>() == null) { creature.gameObject.AddComponent <FrozenAnimationCreature>(); } } } foreach (var item in Item.list) { if (item.isThrowed || item.isFlying) { if (item.gameObject.GetComponent <FrozenItem>() == null) { item.gameObject.AddComponent <FrozenItem>(); } } } }
public void LoadData() { var jsonInput = File.ReadAllText(GetDataFilePath()); var savedData = JsonConvert.DeserializeObject <LightAndDarknessSpellData>(jsonInput, Catalog.GetJsonNetSerializerSettings()); lightAndDarknessSpellController = GameManager.local.gameObject.AddComponent <LightAndDarknessSpellController>(); lightAndDarknessSpellController.data = savedData; lightAndDarknessSpellController.lightSpellController.angelColor = new Color( lightAndDarknessSpellController.data.angelBrightness, lightAndDarknessSpellController.data.angelBrightness, lightAndDarknessSpellController.data.angelBrightness, 1 ); Debug.Log("Loaded Light And Darkness Spell"); }