public void MakerTTi() { int v = 0; Workers = new Worker[NumofWorkers]; for (int i = 0; i < 5; i++) { Workers[v] = new Coach(Teams[i].GetCoach()); v++; } for (int i = 0; i < 5; i++) { Workers[v] = new Manager(Teams[i].GetManager()); v++; } for (int i = 0; i < 15; i++) { Workers[v] = new Footballer(Teams[0].GetPlayer(i)); v++; } for (int i = 0; i < 15; i++) { Workers[v] = new Footballer(Teams[1].GetPlayer(i)); v++; } for (int i = 0; i < 15; i++) { Workers[v] = new Footballer(Teams[2].GetPlayer(i)); v++; } for (int i = 0; i < 15; i++) { Workers[v] = new Footballer(Teams[3].GetPlayer(i)); v++; } for (int i = 0; i < 15; i++) { Workers[v] = new Footballer(Teams[4].GetPlayer(i)); v++; } }
public void setCoachs(string x, string y, string z, int d, string h, int k) { Coachs = new Coach(x, y, z, d, h, true, k); }
public Coach(Coach x) : base(x) { TeamName = x.TeamName; PastPlayer = x.PastPlayer; NumOfChampions = x.NumOfChampions; }