//Any live cell with two or three live neighbours lives on to the next generation. public void testRule2() { //test with 2 live neighbors StandardLife test = new StandardLife(3); test.GetCell(0, 0).IsAlive = false; test.GetCell(0, 1).IsAlive = false; test.GetCell(0, 2).IsAlive = false; test.GetCell(1, 0).IsAlive = true; test.GetCell(1, 1).IsAlive = true; test.GetCell(1, 2).IsAlive = true; test.GetCell(2, 0).IsAlive = false; test.GetCell(2, 1).IsAlive = false; test.GetCell(2, 2).IsAlive = false; test.Iterate(); Console.WriteLine(test); Assert.IsFalse(test.GetCell(0, 0).IsAlive); Assert.IsTrue(test.GetCell(0, 1).IsAlive); Assert.IsFalse(test.GetCell(0, 2).IsAlive); Assert.IsFalse(test.GetCell(1, 0).IsAlive); Assert.IsTrue(test.GetCell(1, 1).IsAlive); Assert.IsFalse(test.GetCell(1, 2).IsAlive); Assert.IsFalse(test.GetCell(2, 0).IsAlive); Assert.IsTrue(test.GetCell(2, 1).IsAlive); Assert.IsFalse(test.GetCell(2, 2).IsAlive); }
//Any live cell with fewer than two live neighbours dies, as if caused by under-population. public void testRule1_oneNeighbor() { //test with exactly one live neighbor each StandardLife test = new StandardLife(2); test.GetCell(0, 0).IsAlive = true; test.GetCell(0, 1).IsAlive = true; test.GetCell(1, 0).IsAlive = false; test.GetCell(1, 1).IsAlive = false; test.Iterate(); Assert.IsFalse(test.GetCell(0,0).IsAlive); Assert.IsFalse(test.GetCell(0, 1).IsAlive); Assert.IsFalse(test.GetCell(1, 0).IsAlive); Assert.IsFalse(test.GetCell(1 ,1).IsAlive); }
public void testRule1_noNeighbors() { //test with no live neighbors StandardLife test2 = new StandardLife(2); test2.GetCell(0, 0).IsAlive = true; test2.GetCell(0, 1).IsAlive = false; test2.GetCell(1, 0).IsAlive = false; test2.GetCell(1, 1).IsAlive = false; test2.Iterate(); Assert.IsFalse(test2.GetCell(0, 0).IsAlive); Assert.IsFalse(test2.GetCell(0, 1).IsAlive); Assert.IsFalse(test2.GetCell(1, 0).IsAlive); Assert.IsFalse(test2.GetCell(1, 1).IsAlive); }
private void Window_Loaded(object sender, RoutedEventArgs e) { _lifeMatrices = new ObservableCollection<LifeMatrix>(); LifeMatrix matrix1 = new StandardLife(20); matrix1.Randomize(); _lifeMatrices.Add(matrix1); LifeMatrix matrix2 = new RedBlueLife(20); _lifeMatrices.Add(matrix2); matrix2.Randomize(); LifeMatrix matrix3 = new GeneticLife(20); matrix3.Randomize(); _lifeMatrices.Add(matrix3); activeLifeMatrix = matrix2; typesBox.DataContext = _lifeMatrices; matrix.RowDefinitions.Clear(); for (int rowIndex = 0; rowIndex < activeLifeMatrix.Size; rowIndex++) { RowDefinition rowDef = new RowDefinition(); rowDef.Height = new GridLength((int)(matrix.ActualHeight / activeLifeMatrix.Size)); matrix.RowDefinitions.Add(rowDef); } matrix.ColumnDefinitions.Clear(); for (int columnIndex = 0; columnIndex < activeLifeMatrix.Size; columnIndex++) { ColumnDefinition colDef = null; colDef = new ColumnDefinition(); colDef.Width = new GridLength(matrix.ActualWidth / activeLifeMatrix.Size); matrix.ColumnDefinitions.Add(colDef); } activeLifeMatrix.Iterate(); updateDisplay(); }