예제 #1
0
        public static void Process(NetServer server, NetBuffer buffer, NetConnection sender)
        {
            Config config = Config.Instance;

            List<NetConnection> connections = server.Connections;

            //Lets send that message onto any plugin clients
            foreach (NetConnection connection in connections)
            {
                if (config.Server.client_connections.ContainsKey(connection.RemoteEndpoint.ToString()))
                {
                    string client_type = (string)config.Server.client_connections[connection.RemoteEndpoint.ToString()];

                    if (client_type.ToLower() == "plugin")
                    {
                        string msg = buffer.ReadString();

                        Console.WriteLine("Slave: Data sent - " + msg);

                        NetBuffer slavebuf = server.CreateBuffer();

                        slavebuf.Write(msg);

                        server.SendMessage(slavebuf, connection, NetChannel.ReliableInOrder4);
                    }
                }
            }
        }
예제 #2
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            s_mainForm = new Form1();

            NetConfiguration config = new NetConfiguration("OoBSample");
            config.MaxConnections = 0; // we accept only OoB data
            config.Port = 14242;
            s_server = new NetServer(config);
            s_server.SetMessageTypeEnabled(NetMessageType.OutOfBandData, true);
            s_server.Start();

            s_readBuffer = s_server.CreateBuffer();

            Application.Idle += new EventHandler(OnAppIdle);
            Application.Run(s_mainForm);

            s_server.Shutdown("Bye");
        }
예제 #3
0
		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			s_mainForm = new Form1();

			NetConfiguration config = new NetConfiguration("stress");
			config.Port = 14242;
			config.MaxConnections = 32;
			s_server = new NetServer(config);

			s_server.SimulatedMinimumLatency = 0.1f;
			s_server.SimulatedLatencyVariance = 0.05f;
//			s_server.SimulatedLoss = 0.1f;
//			s_server.SimulatedDuplicates = 0.05f;

			s_readBuffer = s_server.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(s_mainForm);

			s_server.Shutdown("Application exiting");
		}
예제 #4
0
		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			s_mainForm = new Form1();

			NetConfiguration config = new NetConfiguration("largepacket");
			config.Port = 14242;
			config.MaxConnections = 16;
			s_server = new NetServer(config);
			s_server.SimulatedLoss = 0.03f; // 3 %
			s_server.SimulatedMinimumLatency = 0.1f; // 100 ms
			s_server.SimulatedLatencyVariance = 0.05f; // 100-150 ms actually

			//m_server.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
			s_server.Start();

			s_readBuffer = s_server.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(s_mainForm);

			s_server.Shutdown("Application exiting");
		}
예제 #5
0
		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			s_mainForm = new Form1();

			s_nextPixelToSend = new Dictionary<NetConnection, uint>();

			NetConfiguration config = new NetConfiguration("imageservice");
			config.Port = 14242;
			config.MaxConnections = 64;
			config.ThrottleBytesPerSecond = 25000;
			s_server = new NetServer(config);
			s_server.SimulatedMinimumLatency = 0.05f;
			s_server.SimulatedLoss = m_loss;
			s_fpsStart = NetTime.Now;

			s_readBuffer = s_server.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(s_mainForm);

			s_server.Shutdown("Application exit");
		}
예제 #6
0
파일: Host.cs 프로젝트: JeffM2501/HackSharp
        protected virtual void Run()
        {
            // create server and start listening for connections
            server = new NetServer(netConfig);
            server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
            server.Start();

            buffer = server.CreateBuffer();

            while (true)
            {
                CheckUpdates();
                Thread.Sleep(1);
            }
        }
예제 #7
0
        static void Main(string[] args)
        {
            // create a configuration for the server
            NetConfiguration config = new NetConfiguration("chatApp");
            config.MaxConnections = 128;
            config.Port = 14242;

            // create server and start listening for connections
            NetServer server = new NetServer(config);
            server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
            server.Start();

            // create a buffer to read data into
            NetBuffer buffer = server.CreateBuffer();

            // keep running until the user presses a key
            Console.WriteLine("Press ESC to quit server");
            bool keepRunning = true;
            while (keepRunning)
            {
                NetMessageType type;
                NetConnection sender;

                // check if any messages has been received
                while(server.ReadMessage(buffer, out type, out sender))
                {
                    switch (type)
                    {
                        case NetMessageType.DebugMessage:
                            Console.WriteLine(buffer.ReadString());
                            break;
                        case NetMessageType.ConnectionApproval:
                            Console.WriteLine("Approval; hail is " + buffer.ReadString());
                            sender.Approve();
                            break;
                        case NetMessageType.StatusChanged:
                            Console.WriteLine("New status for " + sender + ": " + sender.Status + " (" + buffer.ReadString() + ")");
                            break;
                        case NetMessageType.Data:
                            // A client sent this data!
                            string msg = buffer.ReadString();

                            // send to everyone, including sender
                            NetBuffer sendBuffer = server.CreateBuffer();
                            sendBuffer.Write(sender.RemoteEndpoint.ToString() + " wrote: " + msg);

                            // send using ReliableInOrder
                            server.SendToAll(sendBuffer, NetChannel.ReliableInOrder1);
                            break;
                    }
                }

                // User pressed ESC?
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo info = Console.ReadKey();
                    if (info.Key == ConsoleKey.Escape)
                        keepRunning = false;
                }

                Thread.Sleep(1);
            }

            server.Shutdown("Application exiting");
        }
예제 #8
0
파일: Program.cs 프로젝트: zakvdm/Frenetic
		static void Main(string[] args)
		{
			NetConfiguration config = new NetConfiguration("durable");
			config.MaxConnections = 128;
			config.Port = 14242;
			NetServer server = new NetServer(config);

			server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
			server.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
			//server.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
			server.SetMessageTypeEnabled(NetMessageType.StatusChanged, true);

			server.SimulatedMinimumLatency = 0.05f;
			server.SimulatedLatencyVariance = 0.025f;
			server.SimulatedLoss = 0.03f;

			server.Start();

			FileStream fs = new FileStream("./serverlog.txt", FileMode.Create, FileAccess.Write, FileShare.Read);
			StreamWriter wrt = new StreamWriter(fs);
			Output(wrt, "Log started at " + DateTime.Now);
			wrt.Flush();

			NetBuffer buffer = server.CreateBuffer();

			int expected = 1;

			Console.WriteLine("Press any key to quit");
			while (!Console.KeyAvailable)
			{
				NetMessageType type;
				NetConnection sender;
				if (server.ReadMessage(buffer, out type, out sender))
				{
					switch (type)
					{
						case NetMessageType.StatusChanged:
							if (sender.RemoteHailData != null)
								Output(wrt, "New status: " + sender.Status + " (" + buffer.ReadString() + ") Remote hail is: " + Encoding.ASCII.GetString(sender.RemoteHailData));
							else
								Output(wrt, "New status: " + sender.Status + " (" + buffer.ReadString() + ") Remote hail hasn't arrived.");
							break;
						case NetMessageType.BadMessageReceived:
						case NetMessageType.ConnectionRejected:
						case NetMessageType.DebugMessage:
							//
							// All these types of messages all contain a single string in the buffer; display it
							//
							Output(wrt, buffer.ReadString());
							break;
						case NetMessageType.VerboseDebugMessage:
							wrt.WriteLine(buffer.ReadString()); // don't output to console
							break;
						case NetMessageType.ConnectionApproval:
							if (sender.RemoteHailData != null &&
								Encoding.ASCII.GetString(sender.RemoteHailData) == "Hail from client")
							{
								Output(wrt, "Hail ok!");
								sender.Approve(Encoding.ASCII.GetBytes("Hail from server"));
							}
							else
							{
								sender.Disapprove("Wrong hail!");
							}
							break;
						case NetMessageType.Data:
							string str = buffer.ReadString();

							// parse it
							int nr = Int32.Parse(str.Substring(9));

							if (nr != expected)
							{
								Output(wrt, "Warning! Expected " + expected + "; received " + nr + " str is ---" + str + "---");
							}
							else
							{
								expected++;
								Console.Title = "Server; received " + nr + " messages";
							}

							break;
						default:
							Output(wrt, "Unhandled: " + type + " " + buffer.ToString());
							break;
					}
				}
				Thread.Sleep(1);
			}

			// clean shutdown
			wrt.Close();
			server.Shutdown("Application exiting");
		}
예제 #9
0
        private static void StartServer()
        {
            // create a configuration for the server
            NetConfiguration config = new NetConfiguration("EES");
            config.MaxConnections = 128;
            config.Port = 14242;

            // create server and start listening for connections
            NetServer server = new NetServer(config);
            server.SetMessageTypeEnabled(NetMessageType.DebugMessage, false);
            server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
            server.Start();

            // create a buffer to read data into
            NetBuffer buffer = server.CreateBuffer();

            // keep running until the user presses a key
            Console.WriteLine("Press ESC to quit server");
            bool keepRunning = true;
            while (keepRunning)
            {
                NetMessageType type;
                NetConnection sender;

                // check if any messages has been received
                while (server.ReadMessage(buffer, out type, out sender))
                {
                    switch (type)
                    {
                        case NetMessageType.DebugMessage:
                            netevent.fireDebugMessage(buffer.ReadString());
                            break;

                        case NetMessageType.ConnectionApproval:
                            netevent.fireClientApproval(server, buffer, sender);
                            break;

                        case NetMessageType.StatusChanged:
                            netevent.fireStatusChanged(server, buffer, sender);
                            break;

                        case NetMessageType.Data:
                            netevent.fireDataRecieved(server, buffer, sender);
                            break;
                    }
                }

                // User pressed ESC?
                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo info = Console.ReadKey();

                    if (info.Key == ConsoleKey.Escape)
                    {
                        keepRunning = false;
                    }
                    else if (info.Key == ConsoleKey.I)
                    {
                        //Create line
                        Console.WriteLine("");

                        //Get config
                        Config server_config = Config.Instance;

                        foreach (DictionaryEntry entry in server_config.Server.client_connections)
                        {
                            Console.WriteLine("Client: '" + entry.Value + "' from: " + entry.Key);
                        }
                    }
                }

                Thread.Sleep(1);
            }

            server.Shutdown("Server exiting");
        }
예제 #10
0
파일: TankAHost.cs 프로젝트: sinhpham/tanka
        public TankAHost(GameLogicMode hostMode)
        {
            NetConfiguration netConfig = new NetConfiguration("TankA");
            netConfig.MaxConnections = 10;
            netConfig.Port = NetworkManager.Port;

            host = new NetServer(netConfig);
            readBuffer = host.CreateBuffer();
            currentFrame = framePerUpdate;

            this.hostMode = hostMode;
        }