CreateMessage() 공개 메소드

Creates a new message for sending
public CreateMessage ( ) : NetOutgoingMessage
리턴 NetOutgoingMessage
예제 #1
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        void checkToCheckup(GameTime gameTime)
        {
            if (iAmServer)
            {
                return;
            }

            timeSinceLastCheckup += (float)gameTime.ElapsedGameTime.TotalSeconds;

            if (timeSinceLastCheckup >= checkupDelay)
            {
                timeSinceLastCheckup = 0f;

                NetOutgoingMessage msg = netPeer.CreateMessage();
                msg.Write(MessageID.CHECKUP);
                netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableUnordered);
            }
        }
예제 #2
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 internal NetOutgoingMessage ToOutgoing(NetPeer Sender)
 {
     NetOutgoingMessage msg = Sender.CreateMessage("__msg");
     StringBuilder sb = new StringBuilder();
     StringWriter writer = new StringWriter(sb);
     serializer.Serialize(writer, this);
     msg.Write(sb.ToString());
     return msg;
 }
예제 #3
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        static void Main(string[] args)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("unittests");
            config.EnableUPnP = true;
            NetPeer peer = new NetPeer(config);
            peer.Start(); // needed for initialization

            Console.WriteLine("Unique identifier is " + NetUtility.ToHexString(peer.UniqueIdentifier));

            ReadWriteTests.Run(peer);

            NetQueueTests.Run();

            MiscTests.Run(peer);

            BitVectorTests.Run();

            EncryptionTests.Run(peer);

            var om = peer.CreateMessage();
            peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            try
            {
                peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242));
            }
            catch (NetException nex)
            {
                if (nex.Message != "This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently")
                    throw nex;
            }

            peer.Shutdown("bye");

            // read all message
            NetIncomingMessage inc = peer.WaitMessage(5000);
            while (inc != null)
            {
                switch (inc.MessageType)
                {
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine("Peer message: " + inc.ReadString());
                        break;
                    case NetIncomingMessageType.Error:
                        throw new Exception("Received error message!");
                }

                inc = peer.ReadMessage();
            }

            Console.WriteLine("Done");
            Console.ReadKey();
        }
예제 #4
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        public static void Connect(string ip, int port, params object[] data)
        {
            Peer = new NetClient(DefaultConfiguration);
            Peer.Start();
            var hailMessage = Peer.CreateMessage();

            foreach (var o in data)
            {
                hailMessage.Write(o);
            }
            Peer.Connect(ip, port, hailMessage);
        }
예제 #5
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        /// <summary>
        /// Gets a <see cref="NetOutgoingMessage"/>.
        /// </summary>
        /// <param name="netPeer">The <see cref="NetPeer"/> instance that the message is to be used on.</param>
        /// <param name="size">The minimum initial size of the <see cref="NetOutgoingMessage"/> in bytes.</param>
        /// <returns>
        /// The <see cref="NetOutgoingMessage"/> instance to use.
        /// </returns>
        public static NetOutgoingMessage GetNetOutgoingMessage(NetPeer netPeer, int size)
        {
            // Round up to the next power-of-2 size (if not already there) to make allocations a bit more consistency-sized
            // and grabbing from the internal pool will hopefully be faster, even if it does mean over-allocating a bit more.
            // Also, never use less than 16 bytes since there is not much point in cluttering things up with tiny buffers.
            if (size < 16)
                size = 16;
            else
                size = BitOps.NextPowerOf2(size);

            // Grab the NetOutgoingMessage from the internal buffer
            return netPeer.CreateMessage(size);
        }
		public static void Run(NetPeer peer)
		{
			//
			// Test XTEA
			//
			NetXtea xtea = new NetXtea("TopSecret");

			byte[] original = new byte[16];
			NetRandom.Instance.NextBytes(original);

			byte[] encrypted = new byte[original.Length];
			xtea.EncryptBlock(original, 0, encrypted, 0);
			xtea.EncryptBlock(original, 8, encrypted, 8);

			byte[] decrypted = new byte[original.Length];
			xtea.DecryptBlock(encrypted, 0, decrypted, 0);
			xtea.DecryptBlock(encrypted, 8, decrypted, 8);

			// compare!
			for (int i = 0; i < original.Length; i++)
				if (original[i] != decrypted[i])
					throw new NetException("XTEA fail!");

			Console.WriteLine("XTEA OK");

			NetOutgoingMessage om = peer.CreateMessage();
			om.Write("Hallon");
			om.Write(42);
			om.Write(5, 5);
			om.Write(true);
			om.Write("kokos");
			om.Encrypt(xtea);

			// convert to incoming message
			NetIncomingMessage im = Program.CreateIncomingMessage(om.PeekDataBuffer(), om.LengthBits);
			im.Decrypt(xtea);

			if (im.ReadString() != "Hallon")
				throw new NetException("fail");
			if (im.ReadInt32() != 42)
				throw new NetException("fail");
			if (im.ReadInt32(5) != 5)
				throw new NetException("fail");
			if (im.ReadBoolean() != true)
				throw new NetException("fail");
			if (im.ReadString() != "kokos")
				throw new NetException("fail");

			Console.WriteLine("Message encryption OK");
		}
예제 #7
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        public static void RequestNATIntroduction(IPEndPoint host, NetPeer peer)
        {
            if (host == null)
            {
                return;
            }

            if (m_masterServer == null)
                throw new Exception("Must connect to master server first!");

            NetOutgoingMessage om = peer.CreateMessage();
            om.Write((byte)2); // NAT intro request

            // write internal ipendpoint
            IPAddress addr = IPAddress.Parse(GetMyLocalIpAddress());
            om.Write(new IPEndPoint(addr, peer.Port));

            // write external address of host to request introduction to
            IPEndPoint hostEp = new IPEndPoint(host.Address, port);
            om.Write(hostEp);
            om.Write(peer.Configuration.AppIdentifier); // send the app id

            peer.SendUnconnectedMessage(om, m_masterServer);
        }
예제 #8
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파일: Unit.cs 프로젝트: nubington/rts
        public void CheckForStatusUpdate(GameTime gameTime, NetPeer netPeer, NetConnection connection)
        {
            timeSinceStatusUpdate += (float)gameTime.ElapsedGameTime.TotalSeconds;

            if (timeSinceStatusUpdate >= statusUpdateDelay)
            {
                timeSinceStatusUpdate = 0f;

                if (Team == Player.Me.Team)
                {
                    NetOutgoingMessage msg = netPeer.CreateMessage();
                    msg.Write(MessageID.UNIT_STATUS_UPDATE);
                    msg.Write(ID);
                    msg.Write(Team);
                    msg.Write((short)Hp);
                    msg.Write(centerPoint.X);
                    msg.Write(centerPoint.Y);
                    msg.Write(Rotation);
                    msg.Write(IsIdle);

                    // send current command ID, -1 if none
                    if (Commands.Count > 0)
                        msg.Write(Commands[0].ID);
                    else
                        msg.Write((short)-1);

                    // send cargoAmount, 0 if not worker
                    WorkerNublet worker = this as WorkerNublet;
                    if (worker != null)
                        msg.Write(worker.CargoAmount);
                    else
                        msg.Write((short)0);

                    netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableOrdered);
                }
                else if (HpChanged)
                {
                    HpChanged = false;

                    NetOutgoingMessage msg = netPeer.CreateMessage();
                    msg.Write(MessageID.UNIT_HP_UPDATE);
                    msg.Write(ID);
                    msg.Write(Team);
                    msg.Write((short)Hp);
                    netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableOrdered);
                }
            }
        }
        protected override bool HandleMessage(NetPeer peer, NetIncomingMessage msg)
        {
            if (base.HandleMessage(peer, msg))
            {
                return true;
            }

            switch (msg.MessageType)
            {
                case NetIncomingMessageType.DiscoveryRequest:
                {
                    if (m_respondsToDiscovery)
                    {
                        NetOutgoingMessage message = peer.CreateMessage();

                        PostNotificationImmediately(NetworkNotifications.LocalClientDiscovered, message);
                        peer.SendDiscoveryResponse(message, msg.SenderEndPoint);
                        return true;
                    }

                    return false;
                }
            }

            return false;
        }
예제 #10
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 public static void RequestNATIntroduction(IPEndPoint host, NetPeer peer)
 {
   if (host == null)
     return;
   if (MonoGamerPeer.m_masterServer == null)
     throw new Exception("Must connect to master server first!");
   NetOutgoingMessage message = peer.CreateMessage();
   message.Write((byte) 2);
   IPAddress address = IPAddress.Parse(MonoGamerPeer.GetMyLocalIpAddress());
   message.Write(new IPEndPoint(address, peer.get_Port()));
   IPEndPoint ipEndPoint = new IPEndPoint(host.Address, MonoGamerPeer.port);
   message.Write(ipEndPoint);
   message.Write(peer.get_Configuration().get_AppIdentifier());
   peer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer);
 }
예제 #11
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        static void Main(string[] args)
        {
            List<IPEndPoint[]> registeredHosts = new List<IPEndPoint[]>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = CommonConstants.MasterServerPort;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                NetIncomingMessage msg;
                while((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch ((MasterServerMessageType)msg.ReadByte())
                            {
                                case MasterServerMessageType.RegisterHost:
                                    // It's a host wanting to register its presence
                                    IPEndPoint[] eps = new IPEndPoint[]
                                    {
                                        msg.ReadIPEndpoint(), // internal
                                        msg.SenderEndpoint // external
                                    };
                                    Console.WriteLine("Got registration for host " + eps[1]);
                                    registeredHosts.Add(eps);
                                    break;

                                case MasterServerMessageType.RequestHostList:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    foreach (IPEndPoint[] ep in registeredHosts)
                                    {
                                        // send registered host to client
                                        NetOutgoingMessage om = peer.CreateMessage();
                                        om.Write(ep[0]);
                                        om.Write(ep[1]);
                                        peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                    }

                                    break;
                                case MasterServerMessageType.RequestIntroduction:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (IPEndPoint[] elist in registeredHosts)
                                    {
                                        if (elist[1].Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                elist[0], // host internal
                                                elist[1], // host external
                                                clientInternal, // client internal
                                                msg.SenderEndpoint, // client external
                                                token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");
        }
예제 #12
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파일: NetUtil.cs 프로젝트: JOCP9733/tank
 public static void SendMessage(NetPeer peer, NetworkMessageType networkMessageType, int data, NetConnection recipient)
 {
     NetOutgoingMessage message = peer.CreateMessage();
     message.Write((byte)networkMessageType);
     message.Write(data, 32);
     peer.SendMessage(message, recipient, NetDeliveryMethod.ReliableUnordered);
 }
예제 #13
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        public static void SendMCS()
        {
            Console.WriteLine("Enter Port: ");
            int port = int.Parse(Console.ReadLine());

            NetPeerConfiguration config = new NetPeerConfiguration("InduZtry");
            config.Port = port;
            config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);
            config.EnableMessageType(NetIncomingMessageType.Data);
            //config.EnableUPnP = true;
            server = new NetPeer(config);
            server.Start();
            //Console.WriteLine(server.UPnP.Status);
            //server.UPnP.ForwardPort(port, "InduZtry");
            //Console.WriteLine(server.UPnP.Status);
            //Console.WriteLine("UPnP IP: " + server.UPnP.GetExternalIP());

            Thread t = new Thread(RecvMCS);
            t.IsBackground = true;
            t.Start();

            message = "NULL";

            while(true) {
                Thread.Sleep(10);
                if(recipient != null) {
                    NetOutgoingMessage sendMsg = server.CreateMessage();
                    sendMsg.Write(message);
                    server.SendMessage(sendMsg, recipient, NetDeliveryMethod.ReliableOrdered);
                }
            }
        }
예제 #14
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        public static void Run(NetPeer peer)
        {
            //
            // Test XTEA
            //
            NetXtea xtea = new NetXtea("TopSecret");

            byte[] original = new byte[16];
            NetRandom.Instance.NextBytes(original);

            byte[] encrypted = new byte[original.Length];
            xtea.EncryptBlock(original, 0, encrypted, 0);
            xtea.EncryptBlock(original, 8, encrypted, 8);

            byte[] decrypted = new byte[original.Length];
            xtea.DecryptBlock(encrypted, 0, decrypted, 0);
            xtea.DecryptBlock(encrypted, 8, decrypted, 8);

            // compare!
            for (int i = 0; i < original.Length; i++)
                if (original[i] != decrypted[i])
                    throw new NetException("XTEA fail!");

            Console.WriteLine("XTEA OK");

            NetOutgoingMessage om = peer.CreateMessage();
            om.Write("Hallon");
            om.Write(42);
            om.Write(5, 5);
            om.Write(true);
            om.Write("kokos");
            om.Encrypt(xtea);

            // convert to incoming message
            NetIncomingMessage im = Program.CreateIncomingMessage(om.PeekDataBuffer(), om.LengthBits);
            im.Decrypt(xtea);

            if (im.ReadString() != "Hallon")
                throw new NetException("fail");
            if (im.ReadInt32() != 42)
                throw new NetException("fail");
            if (im.ReadInt32(5) != 5)
                throw new NetException("fail");
            if (im.ReadBoolean() != true)
                throw new NetException("fail");
            if (im.ReadString() != "kokos")
                throw new NetException("fail");

            for (int i = 0; i < 100; i++)
            {
                byte[] salt = NetSRP.CreateRandomSalt();
                byte[] x = NetSRP.ComputePrivateKey("user", "password", salt);

                byte[] v = NetSRP.ComputeServerVerifier(x);
                //Console.WriteLine("v = " + NetUtility.ToHexString(v));

                byte[] a = NetSRP.CreateRandomEphemeral(); //  NetUtility.ToByteArray("393ed364924a71ba7258633cc4854d655ca4ec4e8ba833eceaad2511e80db2b5");
                byte[] A = NetSRP.ComputeClientEphemeral(a);
                //Console.WriteLine("A = " + NetUtility.ToHexString(A));

                byte[] b = NetSRP.CreateRandomEphemeral(); // NetUtility.ToByteArray("cc4d87a90db91067d52e2778b802ca6f7d362490c4be294b21b4a57c71cf55a9");
                byte[] B = NetSRP.ComputeServerEphemeral(b, v);
                //Console.WriteLine("B = " + NetUtility.ToHexString(B));

                byte[] u = NetSRP.ComputeU(A, B);
                //Console.WriteLine("u = " + NetUtility.ToHexString(u));

                byte[] Ss = NetSRP.ComputeServerSessionValue(A, v, u, b);
                //Console.WriteLine("Ss = " + NetUtility.ToHexString(Ss));

                byte[] Sc = NetSRP.ComputeClientSessionValue(B, x, u, a);
                //Console.WriteLine("Sc = " + NetUtility.ToHexString(Sc));

                if (Ss.Length != Sc.Length)
                    throw new NetException("SRP non matching lengths!");

                for (int j = 0; j < Ss.Length; j++)
                {
                    if (Ss[j] != Sc[j])
                        throw new NetException("SRP non matching session values!");
                }

                var test = NetSRP.CreateEncryption(Ss);
            }

            Console.WriteLine("Message encryption OK");
        }
예제 #15
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파일: Structure.cs 프로젝트: nubington/rts
        public void CheckForStatusUpdate(GameTime gameTime, NetPeer netPeer, NetConnection connection)
        {
            timeSinceStatusUpdate += (float)gameTime.ElapsedGameTime.TotalSeconds;

            if (HpChanged && timeSinceStatusUpdate >= statusUpdateDelay)
            {
                timeSinceStatusUpdate = 0f;
                HpChanged = false;

                NetOutgoingMessage msg = netPeer.CreateMessage();
                msg.Write(MessageID.STRUCTURE_STATUS_UPDATE);
                msg.Write(ID);
                msg.Write(Team);
                msg.Write((short)Hp);
                netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableOrdered);
            }
        }
예제 #16
0
파일: Resource.cs 프로젝트: nubington/rts
        public void checkForStatusUpdate(NetPeer netPeer, NetConnection connection, int team)
        {
            if (AmountChanged && ((team == Player.Me.Team && timeSinceStatusUpdate >= statusUpdateDelay) || Depleted))
            {
                timeSinceStatusUpdate = 0f;
                AmountChanged = false;

                NetOutgoingMessage msg = netPeer.CreateMessage();
                msg.Write(MessageID.RESOURCE_STATUS_UPDATE);
                msg.Write(ID);
                msg.Write((short)Amount);
                netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableOrdered);
            }
        }
		public static void Run(NetPeer peer)
		{
			//
			// Test encryption
			//
			List<NetEncryption> algos = new List<NetEncryption>();

			algos.Add(new NetXorEncryption(peer, "TopSecret"));
			algos.Add(new NetXtea(peer, "TopSecret"));
			algos.Add(new NetAESEncryption(peer, "TopSecret"));
			algos.Add(new NetRC2Encryption(peer, "TopSecret"));
			algos.Add(new NetDESEncryption(peer, "TopSecret"));
			algos.Add(new NetTripleDESEncryption(peer, "TopSecret"));

			foreach (var algo in algos)
			{
				NetOutgoingMessage om = peer.CreateMessage();
				om.Write("Hallon");
				om.Write(42);
				om.Write(5, 5);
				om.Write(true);
				om.Write("kokos");
				int unencLen = om.LengthBits;
				om.Encrypt(algo);

				// convert to incoming message
				NetIncomingMessage im = Program.CreateIncomingMessage(om.PeekDataBuffer(), om.LengthBits);
				if (im.Data == null || im.Data.Length == 0)
					throw new NetException("bad im!");

				im.Decrypt(algo);

				if (im.Data == null || im.Data.Length == 0 || im.LengthBits != unencLen)
					throw new NetException("Length fail");

				var str = im.ReadString();
				if (str != "Hallon")
					throw new NetException("fail");
				if (im.ReadInt32() != 42)
					throw new NetException("fail");
				if (im.ReadInt32(5) != 5)
					throw new NetException("fail");
				if (im.ReadBoolean() != true)
					throw new NetException("fail");
				if (im.ReadString() != "kokos")
					throw new NetException("fail");

				Console.WriteLine(algo.GetType().Name + " encryption verified");
			}

			for (int i = 0; i < 100; i++)
			{
				byte[] salt = NetSRP.CreateRandomSalt();
				byte[] x = NetSRP.ComputePrivateKey("user", "password", salt);

				byte[] v = NetSRP.ComputeServerVerifier(x);
				//Console.WriteLine("v = " + NetUtility.ToHexString(v));

				byte[] a = NetSRP.CreateRandomEphemeral(); //  NetUtility.ToByteArray("393ed364924a71ba7258633cc4854d655ca4ec4e8ba833eceaad2511e80db2b5");
				byte[] A = NetSRP.ComputeClientEphemeral(a);
				//Console.WriteLine("A = " + NetUtility.ToHexString(A));

				byte[] b = NetSRP.CreateRandomEphemeral(); // NetUtility.ToByteArray("cc4d87a90db91067d52e2778b802ca6f7d362490c4be294b21b4a57c71cf55a9");
				byte[] B = NetSRP.ComputeServerEphemeral(b, v);
				//Console.WriteLine("B = " + NetUtility.ToHexString(B));

				byte[] u = NetSRP.ComputeU(A, B);
				//Console.WriteLine("u = " + NetUtility.ToHexString(u));

				byte[] Ss = NetSRP.ComputeServerSessionValue(A, v, u, b);
				//Console.WriteLine("Ss = " + NetUtility.ToHexString(Ss));

				byte[] Sc = NetSRP.ComputeClientSessionValue(B, x, u, a);
				//Console.WriteLine("Sc = " + NetUtility.ToHexString(Sc));

				if (Ss.Length != Sc.Length)
					throw new NetException("SRP non matching lengths!");

				for (int j = 0; j < Ss.Length; j++)
				{
					if (Ss[j] != Sc[j])
						throw new NetException("SRP non matching session values!");
				}

				var test = NetSRP.CreateEncryption(peer, Ss);
			}

			Console.WriteLine("Message encryption OK");
		}
예제 #18
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        /// <summary>
        /// Подключение к P2P сервису. Для создания UDP окна.
        /// </summary>
        /// <param name="remotePoint">Адрес сервиса.</param>
        internal void ConnectToService(IPEndPoint remotePoint)
        {
            ThrowIfDisposed();

              if (Interlocked.CompareExchange(ref state, (int)PeerState.ConnectedToService, (int)PeerState.NotConnected) != (int)PeerState.NotConnected)
            throw new InvalidOperationException("Peer has not right state.");

              if (handler != null && handler.Status == NetPeerStatus.Running)
            throw new ArgumentException("Already runned.");

              var config = new NetPeerConfiguration(NetConfigString);
              config.Port = 0;
              config.AcceptIncomingConnections = true;
              config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);

              if (remotePoint.AddressFamily == AddressFamily.InterNetworkV6)
            config.LocalAddress = IPAddress.IPv6Any;

              handler = new NetPeer(config);
              syncContext.Send(p => ((NetPeer)p).RegisterReceivedCallback(ReceivedCallback), handler);
              handler.Start();

              var hailMessage = handler.CreateMessage();
              using (var client = ClientModel.Get())
              {
            var localPoint = new IPEndPoint(Connection.GetIPAddress(remotePoint.AddressFamily), handler.Port);

            hailMessage.Write(client.User.Nick);
            hailMessage.Write(localPoint);
              }

              serviceConnection = handler.Connect(remotePoint, hailMessage);

              ClientModel.Logger.WriteDebug("AsyncPeer.ConnectToService({0})", remotePoint);
        }
예제 #19
0
        static void Main(string[] args)
        {
            Console.WriteLine("Server Started");
            
            Dictionary<IPEndPoint, AvailableGame> registeredHosts = new Dictionary<IPEndPoint, AvailableGame>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = 6000;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                System.Threading.Thread.Sleep(10);
                NetIncomingMessage msg;
                while ((msg = peer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch (msg.ReadByte())
                            {
                                case 0: // register a new game
                                    // currently only one game per host per router.
                                    if (!registeredHosts.ContainsKey(msg.SenderEndpoint))
                                    {
                                        AvailableGame game = new AvailableGame();
                                        game.Count = msg.ReadInt32();
                                        game.GamerTag = msg.ReadString();
                                        game.PrivateGamerSlots = msg.ReadInt32();
                                        game.MaxGamers = msg.ReadInt32();
                                        game.IsHost = msg.ReadBoolean();
                                        game.InternalIP = msg.ReadIPEndpoint();
                                        game.ExternalIP = msg.SenderEndpoint;
                                        game.Game = msg.ReadString();


                                        Console.WriteLine("Got registration for host " + game.ToString());
                                        registeredHosts.Add(game.ExternalIP, game);
                                    }
                                    break;

                                case 1:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint);
                                    string appid = msg.ReadString();
                                    foreach (AvailableGame g1 in registeredHosts.Values)
                                    {
                                        if (g1.Game == appid)
                                        {
                                            // send registered host to client
                                            NetOutgoingMessage om = peer.CreateMessage();
                                            om.Write(g1.Count);
                                            om.Write(g1.GamerTag);
                                            om.Write(g1.PrivateGamerSlots);
                                            om.Write(g1.MaxGamers);
                                            om.Write(g1.IsHost);
                                            om.Write(g1.InternalIP);
                                            om.Write(g1.ExternalIP);
                                            peer.SendUnconnectedMessage(om, msg.SenderEndpoint);
                                        }
                                    }

                                    break;
                                case 2:
                                    // It's a client wanting to connect to a specific (external) host
                                    IPEndPoint clientInternal = msg.ReadIPEndpoint();
                                    IPEndPoint hostExternal = msg.ReadIPEndpoint();
                                    string token = msg.ReadString();

                                    Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")");

                                    // find in list
                                    foreach (AvailableGame elist in registeredHosts.Values)
                                    {
                                        if (elist.ExternalIP.Equals(hostExternal))
                                        {
                                            // found in list - introduce client and host to eachother
                                            Console.WriteLine("Sending introduction...");
                                            peer.Introduce(
                                                    elist.InternalIP, // host internal
                                                    elist.ExternalIP, // host external
                                                    clientInternal, // client internal
                                                    msg.SenderEndpoint, // client external
                                                    token // request token
                                            );
                                            break;
                                        }
                                    }
                                    break;
                                case 3:
                                    if (registeredHosts.ContainsKey(msg.SenderEndpoint))
                                    {
                                        AvailableGame game = registeredHosts[msg.SenderEndpoint];
                                        string tag = msg.ReadString();
                                        string gamename = msg.ReadString();
                                        if (game.GamerTag == tag)
                                        {
                                            Console.WriteLine("Remove for host " + game.ExternalIP.ToString());
                                            registeredHosts.Remove(game.ExternalIP);
                                        }
                                    }
                                    break;
                                case 4 :
                                    if (registeredHosts.ContainsKey(msg.SenderEndpoint))
                                    {
                                        AvailableGame game = registeredHosts[msg.SenderEndpoint];
                                        int count = msg.ReadInt32();
                                        string tag = msg.ReadString();                                        
                                        if (game.GamerTag == tag)
                                        {
                                            Console.WriteLine("Update for host " + game.ExternalIP.ToString());                                            
                                            game.Count = count;
	                                        game.PrivateGamerSlots = msg.ReadInt32();
	                                        game.MaxGamers = msg.ReadInt32();
	                                        game.IsHost = msg.ReadBoolean();
	                                        game.InternalIP = msg.ReadIPEndpoint();
	                                        game.Game = msg.ReadString();
                                        }
                                    }
                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");

        }
예제 #20
0
 private void Send(NetPeer peer, NetConnection destination, NetDeliveryMethod method)
 {
     NetOutgoingMessage nom = peer.CreateMessage(InitialMessageSize());
     nom.Write(this.GetType().FullName);
     this.WriteData(nom);
     peer.SendMessage(nom, destination, method);
 }
예제 #21
0
		public static void Run(NetPeer peer)
		{
			NetOutgoingMessage msg = peer.CreateMessage();

			msg.Write(false);
			msg.Write(-3, 6);
			msg.Write(42);
			msg.Write("duke of earl");
			msg.Write((byte)43);
			msg.Write((ushort)44);
			msg.Write(true);

			msg.WritePadBits();

			int bcnt = 0;

			msg.Write(45.0f);
			msg.Write(46.0);
			bcnt += msg.WriteVariableInt32(-47);
			msg.WriteVariableInt32(470000);
			msg.WriteVariableUInt32(48);
			bcnt += msg.WriteVariableInt64(-49);

			if (bcnt != 2)
				throw new NetException("WriteVariable* wrote too many bytes!");

			byte[] data = msg.PeekDataBuffer();

			NetIncomingMessage inc = Program.CreateIncomingMessage(data, msg.LengthBits);

			StringBuilder bdr = new StringBuilder();

			bdr.Append(inc.ReadBoolean());
			bdr.Append(inc.ReadInt32(6));
			bdr.Append(inc.ReadInt32());
			bdr.Append(inc.ReadString());
			bdr.Append(inc.ReadByte());

			if (inc.PeekUInt16() != (ushort)44)
				throw new NetException("Read/write failure");

			bdr.Append(inc.ReadUInt16());
			bdr.Append(inc.ReadBoolean());
			
			inc.SkipPadBits();

			bdr.Append(inc.ReadSingle());
			bdr.Append(inc.ReadDouble());
			bdr.Append(inc.ReadVariableInt32());
			bdr.Append(inc.ReadVariableInt32());
			bdr.Append(inc.ReadVariableUInt32());
			bdr.Append(inc.ReadVariableInt64());

			if (bdr.ToString().Equals("False-342duke of earl4344True4546-4747000048-49"))
				Console.WriteLine("Read/write tests OK");
			else
				throw new NetException("Read/write tests FAILED!");

			msg = peer.CreateMessage();

			NetOutgoingMessage tmp = peer.CreateMessage();
			tmp.Write((int)42, 14);

			msg.Write(tmp);
			msg.Write(tmp);

			if (msg.LengthBits != tmp.LengthBits * 2)
				throw new NetException("NetOutgoingMessage.Write(NetOutgoingMessage) failed!");

			tmp = peer.CreateMessage();

			Test test = new Test();
			test.Number = 42;
			test.Name = "Hallon";
			test.Age = 8.2f;

			tmp.WriteAllFields(test, BindingFlags.Public | BindingFlags.Instance);

			data = tmp.PeekDataBuffer();

			inc = Program.CreateIncomingMessage(data, tmp.LengthBits);

			Test readTest = new Test();
			inc.ReadAllFields(readTest, BindingFlags.Public | BindingFlags.Instance);

			NetException.Assert(readTest.Number == 42);
			NetException.Assert(readTest.Name == "Hallon");
			NetException.Assert(readTest.Age == 8.2f);
			
			// test aligned WriteBytes/ReadBytes
			msg = peer.CreateMessage();
			byte[] tmparr = new byte[] { 5, 6, 7, 8, 9 };
			msg.Write(tmparr);

			inc = Program.CreateIncomingMessage(msg.PeekDataBuffer(), msg.LengthBits);
			byte[] result = inc.ReadBytes(tmparr.Length);

			for (int i = 0; i < tmparr.Length; i++)
				if (tmparr[i] != result[i])
					throw new Exception("readbytes fail");
		}
예제 #22
0
        static void Main(string[] args)
        {
            Dictionary<long, ServerData> registeredHosts = new Dictionary<long, ServerData>();

            NetPeerConfiguration config = new NetPeerConfiguration("masterserver");
            config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true);
            config.Port = SharedConfiguration.MasterServerEndPoint.Port;

            NetPeer peer = new NetPeer(config);
            peer.Start();

            // keep going until ESCAPE is pressed
            Console.WriteLine("Press ESC to quit");
            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape) {
                NetIncomingMessage msg;
                while ((msg = peer.ReadMessage()) != null) {
                    switch (msg.MessageType) {
                        case NetIncomingMessageType.UnconnectedData:
                            //
                            // We've received a message from a client or a host
                            //

                            // by design, the first byte always indicates action
                            switch ((MasterServerMessageType)msg.ReadByte()) {
                                case MasterServerMessageType.RegisterHost:

                                    // It's a host wanting to register its presence
                                    var id = msg.ReadInt64(); // server unique identifier
                                    Console.WriteLine("Got registration for host " + id);

                                    ServerData serverData = new ServerData();
                                    serverData.IPEndPoint[0] = msg.ReadIPEndPoint();
                                    serverData.IPEndPoint[1] = msg.SenderEndPoint;

                                    serverData.ServerName = msg.ReadString();
                                    serverData.ScriptName = msg.ReadString();
                                    serverData.Players = msg.ReadInt32();
                                    serverData.MaxPlayers = msg.ReadInt32();

                                    registeredHosts[id] = serverData;
                                    break;

                                case MasterServerMessageType.RequestHostList:
                                    // It's a client wanting a list of registered hosts
                                    Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndPoint);
                                    foreach (var kvp in registeredHosts) {
                                        // send registered host to client
                                        NetOutgoingMessage om = peer.CreateMessage();
                                        om.Write(kvp.Key);
                                        om.Write(kvp.Value.IPEndPoint[0]);
                                        om.Write(kvp.Value.IPEndPoint[1]);
                                        om.Write(kvp.Value.ServerName);
                                        om.Write(kvp.Value.ScriptName);
                                        om.Write(kvp.Value.Players);
                                        om.Write(kvp.Value.MaxPlayers);
                                        peer.SendUnconnectedMessage(om, msg.SenderEndPoint);
                                    }

                                    break;
                            }
                            break;

                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            // print diagnostics message
                            Console.WriteLine(msg.ReadString());
                            break;
                    }
                }
            }

            peer.Shutdown("shutting down");
        }
예제 #23
0
		/// <summary>
		/// Contacts the Master Server on the net and gets a list of available host games
		/// </summary>
		/// <param name="netPeer"></param>
		private static void GetServerList (NetPeer netPeer)
		{
			m_masterServer = new IPEndPoint (NetUtility.Resolve (masterServer), masterserverport);

			NetOutgoingMessage listRequest = netPeer.CreateMessage ();
			listRequest.Write ((byte)1);
			listRequest.Write (netPeer.Configuration.AppIdentifier);
			netPeer.SendUnconnectedMessage (listRequest, m_masterServer);

		}
예제 #24
0
 private static void GetServerList(NetPeer netPeer)
 {
   MonoGamerPeer.m_masterServer = new IPEndPoint(NetUtility.Resolve(MonoGamerPeer.masterServer), MonoGamerPeer.masterserverport);
   NetOutgoingMessage message = netPeer.CreateMessage();
   message.Write((byte) 1);
   message.Write(netPeer.get_Configuration().get_AppIdentifier());
   netPeer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer);
 }