/// <summary> /// Sends all unsent messages for all connections; may interfere with proper throttling! /// </summary> public void FlushMessages() { for (int i = 0; i < Connections.Length; i++) { NetConnection connection = Connections[i]; if (connection != null && connection.Status != NetConnectionStatus.Disconnected) { connection.SendUnsentMessages(true, 0.01f); } } }
/// <summary> /// Sends all unsent messages; may interfere with proper throttling /// </summary> public void FlushMessages() { m_serverConnection.SendUnsentMessages(true, 0.01f); }