예제 #1
0
        protected override void Load()
        {
            Thread.CurrentThread.Name = "FreelancerGame UIThread";
            //Move to stop _TSGetMainThread error on OSX
            MinimumWindowSize = new Point(640, 480);
            SetVSync(Config.VSync);
            new IdentityCamera(this);
            uithread       = Thread.CurrentThread.ManagedThreadId;
            useintromovies = _cfg.IntroMovies;
            FLLog.Info("Platform", Platform.RunningOS.ToString() + (IntPtr.Size == 4 ? " 32-bit" : " 64-bit"));
            FLLog.Info("Available Threads", Environment.ProcessorCount.ToString());
            //Cache
            ResourceManager = new GameResourceManager(this);
            //Init Audio
            FLLog.Info("Audio", "Initialising Audio");
            Audio = new AudioManager(this);
            if (_cfg.MuteMusic)
            {
                Audio.Music.Volume = 0f;
            }
            //Load data
            FLLog.Info("Game", "Loading game data");
            GameData    = new GameDataManager(_cfg.FreelancerPath, ResourceManager);
            IntroMovies = GameData.GetIntroMovies();
            MpvOverride = _cfg.MpvOverride;
            Thread GameDataLoaderThread = new Thread(() =>
            {
                GameData.LoadData();
                Sound = new SoundManager(GameData, Audio);
                FLLog.Info("Game", "Finished loading game data");
                InitialLoadComplete = true;
            });

            GameDataLoaderThread.Name = "GamedataLoader";
            GameDataLoaderThread.Start();
            //
            Renderer2D      = new Renderer2D(RenderState);
            Fonts           = new FontManager(this);
            Billboards      = new Billboards();
            Nebulae         = new NebulaVertices();
            ViewportManager = new ViewportManager(RenderState);
            ViewportManager.Push(0, 0, Width, Height);
            Screenshots = new ScreenshotManager(this);

            Services.Add(Billboards);
            Services.Add(Nebulae);
            Services.Add(ResourceManager);
            Services.Add(Renderer2D);
            Services.Add(Config);
            Services.Add(Fonts);

            if (useintromovies && IntroMovies.Count > 0)
            {
                ChangeState(new IntroMovie(this, 0));
            }
            else
            {
                ChangeState(new LoadingDataState(this));
            }
        }
예제 #2
0
 public ViewportManager(RenderState rs)
 {
     _vpm   = this;
     render = rs;
 }