public override void Unregister() { #if DEBUG Game.Keyboard.KeyDown -= Keyboard_KeyDown; #endif Game.WillClose -= G_WillClose; manager.Dispose(); scene.Dispose(); }
public void Dispose() { manager.Dispose(); }
public override void Unregister() { #if DEBUG Game.Keyboard.KeyDown -= Keyboard_KeyDown; #endif Game.WillClose -= G_WillClose; manager.Dispose(); scene.Dispose(); }
public void Dispose() { manager.Dispose(); }