void Spawn(SpawnedEffect effect) { var fx = Parent.World.Renderer.Game.GetService <GameDataManager>().GetEffect(effect.Effect); if (fx == null) { return; } var pfx = fx.GetEffect(Parent.World.Renderer.ResourceManager); if (pfx == null) { return; } foreach (var fxhp in effect.Hardpoints) { var hp = Parent.GetHardpoint(fxhp); var fxobj = new AttachedEffect(hp, new ParticleEffectRenderer(pfx) { Index = renIndex++ }); Parent.ExtraRenderers.Add(fxobj.Effect); spawned.Add(fxobj); } }
public static SpawnedEffect Read(NetPacketReader message) { var x = new SpawnedEffect() { ID = message.GetVariableUInt32(), Effect = message.GetStringPacked() }; x.Hardpoints = new string[message.GetVariableUInt32()]; for (int i = 0; i < x.Hardpoints.Length; i++) { x.Hardpoints[i] = message.GetStringPacked(); } return(x); }